A start of a tutorial.
Displaying 1-20 of 38 total.
12
next
Overkill
|
http://ovk.actionsketch.com/V3Tutorial/
I'm starting a tutorial on Verge3. Check it out. The first part is done so far. Comments?
EDIT: Why isn't ³ a valid HTML entity on vrpg?
Posted on 2005-04-12 17:17:43 (last edited on 2005-04-12 19:08:46)
|
Omni
|
The intro looks good. Web design and style are also nice. Good to see you also have a plan for future tutorials.
Posted on 2005-04-12 17:59:30
|
anonymous
|
WOW! Looks really awesome! This looks like a huge undertaking that could be extremely useful to the game development scene as a whole. Your table of contents is super impressive, so impressive that I have to ask if you plan on doing it all yourself? Would you accept/delegate certain articles to the community in an effort to keep the enthusiasm/productivity level high? Of course, the TOC is clearly your vision, what would be a more difficult task, editing other people's articles or writing them yourself?
Posted on 2005-04-14 01:28:11
|
Troupe
|
Nice work putting your own documents on your must-read list you arrogant, self-serving bastard.
Posted on 2005-04-14 17:27:57
|
Overkill
|
Anonymnous: Thanks. It'd be great to have everyone involved, actually. Though I should admit it would be a tad more difficult to edit others works. It might be possible if people contributed plain-text which I would format upon later or simple html (sticking to the basic h1 to h6, b, i, u, pre, a, img and so on), which would fixed up and CSS'd. Teamwork documentation would make my work go a lot faster. The only thing I would like to reserve is the first few chapters (general coding, textbox, menu). The rest are free for others to write articles on. Then, just send the stuff to me. Any ideas for new chapters could also be added. Who be this man of mystery with such good ideas?
Troupe: I'd prefer calling it shameless self-promotion. Just capitalizing on myself. I've got most of the other important must-reads not by me in that section as well, though. I forgot to link Omni's tutorial, but I can't seem to find it, either :(. Also, Troupe, when are you going to finish your tracking tutorial? ;__;
Posted on 2005-04-14 20:46:40
|
Omni
|
Oh, darn it. After my webspace went down my tutorials were kind of...not online anymore. I'll put them on my new webspace sometime tomorrow perhaps.
Posted on 2005-04-14 21:31:13
|
DanteC
|
I skimmed through the first part and seems very solid and straight forward. I'm going to try the 'Hello World' tutorial first of all when I get a chance but it will be your own and Rysen's I'll be reading after that.
You mentioned that if you'd had any requests for other tutorials you'd concider doing them, so is there any chance of a planning and design guide, or even (hint hint) a breakdown and guide to make a combat system?
Posted on 2005-04-24 15:35:24
|
ThinIce
|
One must walk before they can fly.. I learned this the hard way.
Posted on 2005-04-24 16:53:52
|
Overkill
|
Quote:Originally posted by DanteC
I skimmed through the first part and seems very solid and straight forward. I'm going to try the 'Hello World' tutorial first of all when I get a chance but it will be your own and Rysen's I'll be reading after that.
You mentioned that if you'd had any requests for other tutorials you'd concider doing them, so is there any chance of a planning and design guide, or even (hint hint) a breakdown and guide to make a combat system?
Hey, thanks DanteC, and sure, a combat system tutorial sounds like a cool idea. I've realized how tedious of a task the second tutorial is, explaining VC. So it's there, but I'm not sure it'll make a whole lot of since to just anyone. A tutorial on some basics about combat systems would be a nice break.
Posted on 2005-04-24 18:08:15
|
Omni
|
'Get in Their Database and Kill Their Dudes.'
'FOR everything else, there's Mastercard'
Your articles have horrible names :-D
Posted on 2005-04-24 18:59:21
|
Overkill
|
Quote:Originally posted by Omni
'Get in Their Database and Kill Their Dudes.'
'FOR everything else, there's Mastercard'
Your articles have horrible names :-D
;___; They're horrible puns, but they have good intentions.
Tutorial 2 is now up, to confound or educate you. It was very stressful to write. I hope someone finds it useful, because that took about 2 weeks! :/
Posted on 2005-04-26 21:12:39
|
Troupe
|
Tracking tutora-what?
Posted on 2005-04-26 23:50:10
|
Overkill
|
Quote:Originally posted by Troupe
Tracking tutora-what?
Oh right, you never started working on it, did you... ;___;
Posted on 2005-04-27 06:53:46
|
Joewoof
|
AbsoLUTELY AMAZING!!! WOWZA! It beats all the monotonish insomnia-curing - not to mention confusing and seemingly written for experts who are re-learning the ropes after suffering from some head injury - docs laying around here!
Posted on 2005-05-03 06:57:04
|
Overkill
|
Glad you liked it and that writing what I have so far isn't a waste of my time. Hopefully it taught you some things you didn't know about Verge, and taught you the jist of some of starter things. Also, before anyone yells about code not working, I didn't test most of it, and other parts, such as the variable section's code, don't use functions because I thought I should keep it simple by introducing functions after you know what variables are, since you should need to know what variables are first. Hope all this material, and my post makes sense.
Posted on 2005-05-04 21:09:08
|
Joewoof
|
Erm, that's the... third (?) time you hoped that your post made sense.
O_o?
Posted on 2005-05-05 12:41:50
|
Overkill
|
Hey, man. Cool down. I'm just sayin', and it must be true, because you've been able to pick up and count the number of times I've repeated a certain statement within my posts.
Hope that made sense. :D ...All right, in future I'll try to stop. ...Fun ruiner ;__;
Posted on 2005-05-05 14:31:10
|
Joewoof
|
Cool down? I thought curiosity is a neutral emotion?
Anyhow, I'm not saying that it's wrong or anything... just... I dunno... funny?
Posted on 2005-05-06 04:15:52
|
Joewoof
|
Nah, that sounds too nice to be something that comes from 'obnoxious Joewoof', so...
It's not funny. At all. It just smells fishy, like barnacles.
Posted on 2005-05-06 04:17:41
|
Joewoof
|
K, I've reread the tutorial and here're some random comments.
There's no limit to how many dimensions you can use for arrays? I've heard that GM6 only handles 2 dimensions max.
For structures, you should explain how it saves time from having to go 'int something; int something; int something;' over and over again. It also reduces confusion from having to deal with multi-dimensional arrays (in your example).
Vergeł has no order of operations
Ew.
NOT [!]. Returns true when the left side is less than or equal to the right side.
Er, buh!?
If you want both && and || or in your statements, you have to use work-arounds.
Bwah!? *sulks*
// Uses impressive ninja skills again. KEKEKE ^___^
log(concatinate('Mega', 'man'));
Shouldn't this be 'log(otherconcatinate('Mega','man'));'?
Posted on 2005-05-10 22:02:25
|