Looks good over all. Wish I could say I killed that evil bastard on first try, but I think his brother is governor of the state the difficulty level was coded in or something. Demanded a recount and I was declared winner, didn't try hard mode. I look forward to seeing more.
-Bugs
One time playing Sabra was able to attack even when I'm pretty sure she was dead. She had died and revived with a sacrifice if that helps any.
-Speed/Compatibility reports
Ran fine, but my computer is fairly decent, so that means little.
-Suggestions
Umm.. Add monkeys. All games should by law have at least three monkeys.
Missed all important credits section in the donotreadme:
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Credits:
v3 devs - for saving me a lot of graphical hassels
v3 board - for bug help and generally being nice
aen - for nifty font makey program ttf2verge.exe
shadow64 - for an early bit of Wait() code
my mate dave - for maths genii and grassy help
satoshi urushihara - for drawing pretty pictures for me to steal
george - for being a big support to me and the iraq people through out
More monkeys are promised El D, and I have a look at my death code again. You know there is always a (deliberate) health drain delay? Only when they have a black portrait should they definately no longer do any actions.
McGrue or someone, is it possible to delete redundant demos? Render Test 0.0 is still slightly useful, but the others and my temp debug might as well be done away with.
McGrue or someone, is it possible to delete redundant demos? Render Test 0.0 is still slightly useful, but the others and my temp debug might as well be done away with.
The infrastructure is there. As soon as the documentation features are gold, that's the *very* first thing I sic thinice onto.
Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.