Additive blit bug
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RageCage

If I try to additive blit an image that is completly off-screen on the negitive x, verge crashes with a windows error.

Here's my workaround that stops verge from crashing, should it help you understand what I'm talking about.
(rainDrop is a 32x32 image)


if(x > 0-31){ //bug fix
additiveBlit(x,y,rainDrop,screen);
}

Edit: holy crap! When did grue add in the less than greater than? I dont have to do > any more ^_^

Posted on 2004-11-09 01:28:46 (last edited on 2004-11-09 01:30:35)


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