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dukehenry

Hello all, I have been a lurker for a few weeks here at Verge, while I get back into playing old school 2D RPG's from he old NES and SNES, and also contemplate making my own type of Dragon Warrior/Quest or Final Fantasy game.

Anyway, I don't really have any substantial abilities with graphics or music (although I am open to try such things), but I do have a somewhat impressive ability to write and edit copy.

So, if there is anyone out there that needs work with script editing or if there are any individuals out there looking to start up a game I am willing to put time into making things happen.

Until then I will continue writing my own script for a game and see what happens.

Thanks

Posted on 2008-08-29 08:54:35

glambourine

I suspect there may be a grim oversupply of writers and copy editors in this community, actually--a story/script is usually the one thing people have already when they decide to start a big ol' RPG. I might be wrong--I have no idea who lurks around here

You don't need no substantial abilities with graphics or music to start making a game, though! Just check out Overkill's awesome tutorial, get you a tileset (I started my game with hahn01.vsp and just slowly started making my own tiles one by one, but there are other/better public domain tilesets in the files section, I think), and start laying down maps and stuff!

What's your game going to be about?

Posted on 2008-08-29 18:03:28

dukehenry

Haha, you know I figured that the story side of it would always be well covered. It is understandable, I just figured considering some of the classic style RPG's I always play they are usually quite lacking in the character development side, and the story lines are somewhat simplistic.

I have always been a fan of the old school console games like Dragon Warrior/Quest and Final Fantasy so my game design is going to be based on Final Fantasy IV (with specific party members being a part of the group at a certain time), with a deeper story and anything else I can add to it from FFVI as far as the easier menu system goes and whatnot.

I did go through his tutorial and it was a lot of fun. I grabbed some tiles and charsets from the web and have been playing with them and have made some progress. Well, at least enough that I can start working on basic tasks with maps, obstructions, events, etc. but I have a long way to go!

Posted on 2008-08-29 19:38:11

mcgrue

Actually, having someone who's willing to work on maps and writing just doesn't seem rare, but in fact is. I do tile art, map design, and programming for SotS and Sully, and by far the biggest net timesink is the actual map assembly and testing. And _nobody_ thinks it's a big deal.

My advice to you, Duke, is to put together a small demo using the Sully menus and systems (or no systems!) and go fishing for a programmer with that.

Posted on 2008-09-02 14:13:00

dukehenry

Thanks, yes I am working on the assumption that this will be a solo gig, until I can show off some interesting material that may interest others' interest.

I completely understand that everyone has little time, and so I am prepared to learn (at the very least) the basics of everything and go from there.

There is so much to do, and I really find it all interesting. The programming will be a change of pace from the Rails I am working on now, and the art will be the most difficult for sure. However, I have been spending time on music and think I could really have fun there too!

Not to mention maps. I have toyed with that, but since it is so inextricably linked to art, I am holding off on getting into it at the moment. I also have to sit back and think about scaling and how big I want world maps to be and whatnot...

mcgrue, I have been checking the FAQS and whatnot but I haven't seemed to find anything specific to menu systems and battle systems. Do you have any links that would help with that?

Thanks!

Posted on 2008-09-02 18:52:55

resident

Man, that reminds me. I really wanted to clean up Rysen's Phoenix Flame. I think it was thrown together for a contest and even though it looks pretty professional, man it shows when you look at the code :)

I believe Interference also offered his own "Parallel 7" demo as an excellent example game.

And Sully of course. Though while I'd agree that is possibly the most impressive example of what's technically possible with VERGE, I consider the codebase intimidatingly large and lacks a combat system the last public incarnation I saw.

And maybe Diver Down. But possibly I shouldn't have mentioned that, because every time someone does, several posts follow requesting game hints.

Posted on 2008-09-04 15:01:59

dukehenry

That is hilarious since PF was the first game that I downloaded to see what Verge could do and it sold me on the engine.

Thanks for the other games though, Parallel 7 is something I will have to check out.

Posted on 2008-09-04 19:03:00

glambourine

Hey--I just uploaded the first installment of my three-part tutorial on making this stuff. This will tell you how to make an extremely terrible menu system and textbox from scratch, with public domain code/art to steal and all. Do not expect much from the first installment--part two will probably be more what you're looking for. But it'll get you up and running on coding at about as bare-bones a level as I can think of.

Posted on 2008-09-04 23:20:43


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