Are you man enough to make an entire game with keyboard LEDs?
Displaying 1-6 of 6 total.
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SDHawk
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The first do more with contest was sadly limited to the Sphere engine and required contestants to make a complete game using only 1kb of code. Now its successor has finally arrived, this time challenging you to only use the num lock, scroll lock, and caps lock keys and sound to create an entire game! No visual information outside of button status and instructions allowed.
Presenting: The Do More With Less Contest 2: Boolean Boogaloo!
Further information and complete rules can be found at: http://www.stellarx.org/sdhawk/dml2/
It's super-important that you read the actual rules page since this topic does not cover a significant number of nuances about the event, including support for engines that lack support for the lock keys.
As of 07/08/06 the rules page has been signficantly updated for clarity and some more breathing room in the rules.
Posted on 2006-07-07 19:37:25 (last edited on 2006-07-08 19:02:11)
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basil
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Just so I'm clear, the LED's may be lit by the game, correct?
So if I wanted I could have them flashing on and off ad infinitum *without user input*.
(This is of course a silly concept for a game, but provides a good means of clarifying the question)
Posted on 2006-07-08 04:33:27
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mcgrue
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It may be worth a short test to see if munging the keys array manually actually produces that effect currently in verge. If not, that may be a point of order for a quick bugfix.
Ain't having a public version of the engine's source grand?
Posted on 2006-07-08 04:51:59
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Kildorf
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Quote:Originally posted by mcgrue
It may be worth a short test to see if munging the keys array manually actually produces that effect currently in verge. If not, that may be a point of order for a quick bugfix.
Ain't having a public version of the engine's source grand? I just checked, and this does not work. I'm not really sure how to go about changing it, but good luck anyone who wishes to try!
Posted on 2006-07-08 07:31:19
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mcgrue
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I believe it's a matter of sending keyboard interrupts instead of just telling the OS that a scan code is triggered, Kild. Toggling the lock-lights is one of the things your basic C or ASM book shows off at some point. Shortly after they show you cheesey things like ASCII codes for PC Speaker Beep and Printer Feed....
Posted on 2006-07-08 07:35:03
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SDHawk
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Since there's been a lot of confusion about the matter all over the place, the rules will be revised later today to allow purely simulated binary lights within the game's video on account of a lot of engines having wonky support for this stuff across the board. Anyway, if you can get the lights to change their state without user input, go for it, just be sure to code a simulated mode for it for people with keyboards missing the keys and/or lights.
Update: The rules page has been updated with some much-needed clarification.
Posted on 2006-07-08 12:47:48 (last edited on 2006-07-08 18:59:04)
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