Omni
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lucency = 255;
BlitLucent(0, 0, lucency, buffer, screen);
This results in nothing. A fully transparent buffer.
lucency = 0;
BlitLucent(0, 0, lucency, buffer, screen);
This results in a fully opaque display.
Are the alpha values reversed, or is it just me?
V3 4-21-2004 build.
Posted on 2004-06-29 17:28:10
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Gayo
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Yeah, I always get that backwards too. The trouble for me is that I take "lucency" to mean brightness, so I expect things with a high lucency to show up well, when of course what it actually means is translucency...
Posted on 2004-06-29 17:56:44
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