Credits V.02, scrolling text and images
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Buckermann

Greetings,
I just added a little program to the "V3 - demos" section which creates the the typical Credits function. Scrolls text and images from the button to the top. Supports up to 500 lines of text or images and 5 different fonts. More features will be added sometime soon.
Tested in 640x480, 800x600 and 1024x768 resolutions.
Uses a text file where the text and links to the images are stored.
One word of warning, right now the function dosen't takes the speed of the PC into account. May run to fast or to slow for you.

If you have the time to look at it, please let me know if you like it and/or if it is/can be usefull to you. You can see Information about how to use the function when it runs. Just listen to the music and be patient :D

You can find it right here.


(image size reduced to 1/2)


Posted on 2004-05-04 02:36:56

Toen

Hey that's rather sexy!

Posted on 2004-05-04 18:21:25

Omni

It does look well done. The different font styles help give it variety. A good example to learn from at any rate.

Posted on 2004-05-05 03:42:46

mcgrue

That was awesome. And I get special thanks!

...Was "Aeon" sposta be "Aen"?

Posted on 2004-05-05 17:05:02

rpgking

Wow, that was excellent. It's cool how you made a special scripting system for it :O

Posted on 2004-05-05 17:33:22

Toen

Incidentally I uploaded a psd of the v3 logo in the V3\Art section. Your rip of the one off the website has some nasty edges and stuff that you might be able to get away from if you want ^_^

Posted on 2004-05-05 19:27:02

resident

Ooh, I may have some use for this.

Splendid stuff.

Posted on 2004-05-05 19:54:09

Buckermann

Quote:Originally posted by mcgrue

That was awesome. And I get special thanks!

Sure. From what I have seen so far on this forum, you are one of the most helpfull people here. And that means quite a lot, considering that most of the audience here is VERY helpfull.

...Was "Aeon" sposta be "Aen"?
Drek! That was a accident! I swear! Please don't hurt me Aeon.

RPGKing:
Well, I wouldn't call it a scripting system myself... YET! Maybe later, when I have implemented all the other tags I'm thinking about. But thanks anyway for the compliment.

Toen:
I'll grab that PSD as soon as possible. And I'll add your name to the credits under the art section :)

Resident:
Good to hear that it is usefull for you. And I promise that I will try to keep the next versions as compatible as possible to older versions.

Thanks again to all of you for your kind words!


Posted on 2004-05-05 21:08:01

Interference22

Yay! Recognition at last!

The inclusion of my name in anything whatsoever is approved and applauded. You forgot to switch variable width on for my font, by the way.

Incidentally, your credits system is so good, I'm implementing a modified version in my game to replace my somewhat rudimentary alternative. Well done.

Posted on 2004-05-10 10:03:43

el_desconocido

Quote:Originally posted by Interference22

Yay! Recognition at last!

The inclusion of my name in anything whatsoever is approved and applauded.


It would seem you did not look at Font Subsets Deluxe... :(

But seriously, nice job Buckermann. Also, FSD might put a little icing on the cake, but I understand the pleasure of doing things oneself, so take the suggestion or leave it. Or do something similar, which you may already have planned. Or simply ignore my pitifull attempt to glean part of your fame and glory. ;)

El

Posted on 2004-05-10 14:47:28

Buckermann

Interference22:
I added your name to the "Special Thanks" section because I not only used a font from you, but also your Wait() function. I found that function when I tried to write my own wait function but couldn't understand what exactly the timer is supposed to time. Being a lazy man, I just borrowed yours :)
And I didn't switched the variable width on for your font, because I had some problems with spaceing for small fonts under special circumstances at that time.

I'm glad to hear that you find Credits V.02 usefull, but you may want to wait a few more days untill I finished implementing "Align text left" and "align text right". Should be ready in 2 or 3 days.

And if you don't mind, I'm curious to hear how you modified Credits V.02. There is allways room for improvement.

For your information, here are the (preliminary) changes from V.02 to V.03:

Filenames for background images, fonts and music files are now stored in the Credits text.
Increased the number for background images, fonts and music files to 99.
Background change during play (/bX)
Background change with fade (/iX). Very slow! Dont use it too often!
Lucent values for text (/lx).
Six new special effects for text:
Jittery text (/x1)
Text with "shadow" (/x2)
Jittery text with schadow (/x3).
Slow pulsating text (/x4).
Medium pulsating text (/x5).
Fast pulsating text (/x6).
Minor speed improvement (actually this is more a bug fix. Changed a few X to a few Y).
One or two bugfixes (One or two? More like one or two dozen).

Posted on 2004-05-10 14:58:45

Interference22

The current version of Credits suits me pretty fine. I'm adding a tag to it that use Line()s to produce underlined bits and generally simplifying the formatting. Sadly, the finished result is unlikely to work independantly from my RPG, so don't expect me to release it ;-).

And El Desconocido, sorry I didn't notice your much-thanking-me-ness. I don't grab everything that's uploaded and sadly managed to miss out on your font subset work. I'll go grab it now, in fact.

Posted on 2004-05-13 10:00:54

Buckermann

El Desconocido:
Your FSD looks really good, but to be honest I already have a hard time to understand my own function. If I would try to add another complex function, my brain would surely spontaneous explode in a fountain of blood and gore.

And thanks for the compliment.


Interference22:
As long as you find my work useable, I'm pretty satisfied.
And I have to admit that I rewrote large parts for the next version, so I guess it would be a pita for you to use the next version. Probably not worth your time if V.02 is already usefull for you.

Posted on 2004-05-15 03:42:19

el_desconocido

And thank you for the compliment. Perhaps I should better document it's use, as ideally one should be able to #include it and all but forget it is any different than standard functions. Maybe if individual fontsets were added one by one rather than the current somewhat complicated font image naming system it would be easier to use, I'll think about that.

Anyways, keep working on Credits, the more stuff like that people can use leaves them more time to make games, which is what we all really want.

El

Posted on 2004-05-15 06:01:43

Buckermann

Maybe I should have been more clear, it's not that FSS is too complicated to use. The problem lies more in my meager coding sk1ll7 (or the lack of them).
For example, I have to parse the complete text, line by line, to check for the largest font in each line, to determine the spaceing between the lines of text. Complicated enough (for me at least) with the few tags/fonts I use in Credits. But add in a whole bunch of fonts from FSS and it get's REALLY complicated (again, at least for me).
Maybe I'll look at FSS at a later time, after I implemented most features for credits in a stable way.

Posted on 2004-05-15 14:38:17

el_desconocido

Cool, that makes more sense. ;)

Posted on 2004-05-15 15:30:30 (last edited on 2004-05-15 15:30:31)

el_desconocido

Either I blacked out, and edited my post within 1 second of having posted it, then forgot I had done so... or something strange just happened.

Posted on 2004-05-15 15:34:32

Interference22

Good coding lies in the ability to break down a complex problem (eg. "How do I render some credits?") into a series of simpler questions (eg. "How do I scroll text?" "How do I render terxt?") and implementing them as a series of informed yet simple functions.

Posted on 2004-05-17 10:19:10


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