Deadline Shame Club
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Brainkill

A.k.a. Productivity via peer-pressure [version 2].

In an attempt to make the Verge scene feel a little less dead, I announce to have something (anything) done using the Verge 3 engine by April 30th.

I haven't created a single tile or sprite, nor a single line of code, and have no screenshots or concept drawings whatsoever.

I do have a very nebulous idea for a storyline. You play a mysterious woman on the run from a bioresearch facility. Your goal is to find a man by the name of Ethan Philips. He will help you. The title of the game shall be 'Athena-17'. That is all.

If I fail, I shall forever bear the scorn of the community (even though I've never contributed anything in the past and none of you guys know me anyway).

Huzzah.

Posted on 2005-04-15 17:33:21

Overkill

I hope you do well this time around with meeting your deadline and all. I mean, I wouldn't want my dismembered corpse to be eaten by zombie Grues. :D

On the other hand, deadlines are stupid. But it's true that they can pressure you to work harder!

EDIT: Someone's name is strikingly similar to mine. *kill = rawk.

Posted on 2005-04-15 17:59:42 (last edited on 2005-04-15 18:01:59)

Omni

No pressure if you don't finish anything. But, it would indeed be cool if you did.

Posted on 2005-04-15 20:22:04

Khross

THE CLOCK IS TICKING

Posted on 2005-04-16 02:41:54

Gayo

I tried this, but I failed anyway.

:(

Posted on 2005-04-16 14:38:48

CrazyAznGamer

Hey, add me to the club.
Only... don't have the deadline so soon for me =/
Maybe May 30?
...
My Deadline:

MAY 30
=O

Posted on 2005-04-20 18:28:29

ThinIce

I'll hopefully have a nice beefy demo out by early july?

I'd provide story details but... I'd prefer to keep things underwraps.

Posted on 2005-04-20 18:56:06

ashground

I'll have something. Eventually. It's been on the backburner while I've been collecting resources, but the exciting thing is that the project actually requires resources. I'll give you a hint as to what it is, though, and a quick Google search would probably give it away. Here's the hint: it's a remake of a 1986 game and I'm working with author Rob Swigart. No kidding. The exciting thing is that I've actually been talking with him and he's giving me access to all the original game resources.

No deadlines, but definitely exciting.

Look at me! I posted! I do exist! I think this is my first post of the year. Sorry, College has been killing me.

Posted on 2005-04-21 14:16:34

ThinIce



Be afraid, be very afraid. No more info for yous until I'm a week away from demo.

Posted on 2005-04-26 00:19:08

Interference22

Quote:Originally posted by ThinIce



Be afraid, be very afraid. No more info for yous until I'm a week away from demo.


Unless you click the-

..Oh, work it out yourselves! Needless to say, it looks pretty nice so far.

Posted on 2005-04-26 03:07:54

janus

Quote:Originally posted by ThinIce



Be afraid, be very afraid. No more info for yous until I'm a week away from demo.
I like your menu system. Looks promising. :)

Posted on 2005-04-26 03:55:28

yhnmzwcs

This thread represents a story, but it has no end
;_;
>,_<
: ) - - All Better.

Posted on 2005-10-19 16:16:49

resident

I have promised to myself to release something on the 31st Oct, reguardless of how shoddy or incomplete it is.

Posted on 2005-10-19 23:28:36


Displaying 1-13 of 13 total.
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