Okay, this type of interface is done by specifying in your code a false scaling plane for your map. Pulling something like this off in VERGE is possible, but it's not something for the beginner.
If it's an Adventure game you're out to make, although I'd personally love to see one in VERGE, if you're just starting out there are perhaps better engine. Falth (or anyone else that knows), what's the freeware kit used to make SCUMM-like games?
For those wanting to learn, there'll be better examples ni the future, but presently all we can offer is
this set of v2 tutorials.