Diagonal EntityMove()
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RageCage

oh, I misunderstood what you meant.... yeah I've done that too but for most of my applications(AI) it really does need to be exact. I've went further and had to essentially create my own entity draw system to overlay on top of the origional entity and create what I was actually talking about. It works great till you start trying to account for zones ;_;

Posted on 2005-07-07 11:45:13


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