Entity rendering variable request...
Displaying 1-6 of 6 total.
1
blues_zodiakos
|
Would it be possible to implement an entity variable that would store the value of the current frame of that entity the engine is rendering? This would make it easier to use HookEntity(render?) so that, for example, you could scale the entity depending on it's depth.
Posted on 2004-06-17 12:53:57
|
vecna
|
entity.frame[]
Posted on 2004-06-17 13:11:28
|
RageCage
|
SERVED!
Posted on 2004-06-17 20:47:17
|
mcgrue
|
Must... complete... documentation.
Posted on 2004-06-17 21:06:44
|
blues_zodiakos
|
Oh, so THAT'S what that variable does all along. I thought it was a variable you write to. Awesomeness. Thanks!
Posted on 2004-06-17 23:25:24
|
vecna
|
you write to entity.specframe[].
yeah... documentation would be good.
Posted on 2004-06-18 01:52:15
|