Entity rendering variable request...
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blues_zodiakos

Would it be possible to implement an entity variable that would store the value of the current frame of that entity the engine is rendering? This would make it easier to use HookEntity(render?) so that, for example, you could scale the entity depending on it's depth.

Posted on 2004-06-17 12:53:57

vecna

entity.frame[]

Posted on 2004-06-17 13:11:28

RageCage

SERVED!

Posted on 2004-06-17 20:47:17

mcgrue

Must... complete... documentation.

Posted on 2004-06-17 21:06:44

blues_zodiakos

Oh, so THAT'S what that variable does all along. I thought it was a variable you write to. Awesomeness. Thanks!

Posted on 2004-06-17 23:25:24

vecna

you write to entity.specframe[].
yeah... documentation would be good.

Posted on 2004-06-18 01:52:15


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