Entity woes
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Rysen

Not sure if anyone else is getting this, or if you're all ready aware, but, I'm trying to make an entity that doesn't use its idle frames in its animation script, however, it looks as though the engine uses the first frame of the animation script regardless of what I set the idle frame to.

For example: If my d_walk script starts at F1, and I want my d_idle frame to be F0, even if I have this set in the .mak file, it still uses F1 as the d_idle frame. =/

(My apologies if this should be in a different thread, I wasn't sure where to put it under.)

Posted on 2004-04-06 19:18:43 (last edited on 2004-04-06 19:28:43)

vecna

That's entirely possible. I'll take a look at it when I get home, it should be an easy fix.

Posted on 2004-04-06 20:36:46


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