Epic of Serinor Released
Displaying 1-20 of 30 total.
12 next
Please enter a numerical value for the importance of this sticky.
Enter 0 to unsticky.
Eldritch05

Epic of Serinor, the game whose construction is currently devouring my free time, has been made available in early beta form and uploaded to verge-rpg.com.

By early I do mean early. Only a fraction of the game is playable at the moment, but Grue wanted demos, so demos Gure will get. Enough of the system base is done to make it function as one might expect a completed game to function, and I'm comfortable enough with it to allow friends and strangers alike a chance to tear it to shreds.

Which is actually what I'd like. I need to know if anything doesn't work, and I'd like to know what does work or what anybody thinks might be handled better or more clearly. I'd say and ask for more but it's 5:15 AM and I haven't gone to bed yet. So I'm done. Enjoy.

Posted on 2004-09-05 11:45:29

zaril

Haha, this is quite enjoyable! Very muh work put into this, it has many small things that I appreciated. The details like fade ins and out, that people become transparant when they are dead (while following you). The menu system works well and you've added configurability to the menu design which is a detail I love and one I have implemented myself in my own game.

Awesome demo, and keep at it! I'll be playing this one a lot more when it's coming together. It was a fun experience. :)

Posted on 2004-09-05 12:52:00

Zip

Rocking. That's fantastic. Complete system, and when I went outside and hit a battle system as well... There are various minor improvements I might suggest, but I'm not gonna spoil my congratulations with them. Drop me an email if you want a list. :)

Zip

Posted on 2004-09-05 14:47:29

Mythril

So many shops! I thought the first two were the only two shops. Awh, whatever shall I buy! $.$
(Name the game 'Shopping Fever' instead! :D )
Oh, and it's interesting that you choose the target when you actually attack. :)

Posted on 2004-09-05 18:00:39

Gayo

This is hell of sex. I look forward to seeing more!
I lolled when I saw the studio logo, though.

Posted on 2004-09-05 18:56:15 (last edited on 2004-09-05 18:59:42)

mcgrue

My name is Erdrick, son of Ortega, and I endorse this game.

Posted on 2004-09-05 19:25:05

Gayo

OK, some actual criticism now. it'd be nice if there were an option to equip stuff that you buy, since you have to stick it in the guy's inventory anyhow. Just a 'equip now?' option or something to that effect.
I can't decide how I feel about the way attack targets are selected. On the one hand, it allows a finer control of attacks, but on the other it's a touch distracting since it feels like you're doubling the number of input points in the fight, even though you aren't.
There is no way to say this politely, but you might consider having someone else do enemy graphics. Still, that can easily be changed after a full release, so...
An overview of the stats in the README would be useful, since you're expected to assign them immediately.

Also, please PLEASE give the character's eyes. They just need to be two pixels each, or even one! They're all creepy mannequins!

Posted on 2004-09-05 19:25:34

Thrasher

If a character dies, you can heal them via normal means (a bug, presumably) but even then I suppose there's still some dead flag set, because they're still dead (uh oh, double bug.) Fix one or the other, I suppose. There's no way to revive them if they have > 0 HP and are dead. I guess the temple cleric checks for HP and not that dead flag or something. (Oh, and you can use their abilities when they're dead. :P)

Posted on 2004-09-05 19:37:02

Thrasher

Oh, and:

1) When do you anticipate you'll put out the next release?

2) Will our current version savegames be compatible with it?

Posted on 2004-09-05 20:19:59

Gayo

Is there anything besides the cave in this version? I couldn't find anything else on the overworld.

Posted on 2004-09-05 21:38:20

Eldritch05

First off, thanks to everybody who had overly kind things to say about the game. It's all very appreciated. Especially you, McGrue. Dragon Warrior is the most awesome series ever, and you, sir, have made my week. And Zip, you'll be receiving an email. Now. On to concerns.

An 'equip on buy' option never really even occured to me until I actually started to buy things (shops are a relatively recent addition) at which point having to go through the item menu every time began to annoy me more and more. It's on my list.

Selecting targets is a total cop-out on my part. It makes it so I don't have to write code to intelligently select another target if the thing you try to attack dies in the interim. I will grant that it's kind of cheating, but I'll point out that I'm probably not going to change it. I might, but not until a post-final release cleanup.

I'll be the first to tell you that I suck at art. Unfortunately, I also suck at recruitment. If anybody wants to volunteer to do enemy graphics or other artsy things, I'd be more than happy to talk with you.

There's a full HTML manual coming. I will, however, add a box to the character creation/level up screen that details what the selected statistic does for you.

As long as I have to do character graphics, people will not have eyes. The problem enters when you start meeting races that are smaller than humans and really don't have space on their head for eyes. Heck, a fairy's head is only one pixel.

Healing is something I fixed in battle but not in menu. And the issue you're seeing is that chr files aren't updated until a map change or the party order changes.

Another bug nobody's noticed yet but I saw with further playtesting is that hate isn't being cleared for party slots 2 and 4. So after a while of playing, enemies will only attack these two characters. This is easy to fix; change the part of line 979 of battle.vc that reads:
if(!x%5)

to:
if(!x%2)

Whoops.

I might release a quick bugfix of glaring issues that people have brought up, and I hope that people bring up more. Otherwise, the next release that actually adds to world size will be out whenever I finish the entire Amin Continent. Open up worldmap.png; it's the one on the right that looks like a head. This demo includes a tiny sliver at the bottom around Gelaham.

I took great pains to make sure saved games will be forwards compatible. Yes, all saved games will transfer.

Again, thanks, and keep letting me know what you'd like to see or what you see that's broken.

Posted on 2004-09-05 21:50:32

Gayo

I noticed that everyone was attacking my slot 2 Paladin, but I thought it was some sort of class feature.

By the way, it might be nice if you only got the "do you want to continue" option if you actually saved. I mean, nobody's going to use it without saving.

Posted on 2004-09-05 21:59:50 (last edited on 2004-09-05 22:03:09)

mcgrue

Hrm, you wouldn't mind an artist, eh? And only last night I was emailed by someone looking for a stable project to make art for.

Don't you love happy coincidences?

This artist has a very iconic style. I would say best for an Earthbound or Dragon Warrior look'n'feel.

Crap. Now I have to be suspicious... whenever things like this happen, it just means god's gearing up to be a huge dick in some other regard. Oh well, that's my concern. ;D

I'll get you yet, YHWH!

Posted on 2004-09-05 22:03:40

mcgrue

Also: Amin Continent! Serinor/Selnor! :D

I'm amused, just because these coincidences mean something to like only me. And Gayo.

Also also: I really should write up a treatise on some non-random weighted enemy target-selection algos. All it takes for a little 'smart targetting' is like a small array of int counters for each of your PCs...

Posted on 2004-09-05 22:09:26 (last edited on 2004-09-05 22:33:16)

Gayo

I'm actually really happy to see a game that not only has aggro, but has abilities designed specifically to manipulate it. Also, I expect good things from that faction system!

By the way, defaulting to a new target is retardo easy. All you need is a function that returns a random living member of a given party!

Afterthought: Serinor should have a "HealMoar" spell.

Posted on 2004-09-05 22:30:04 (last edited on 2004-09-05 22:47:29)

Eldritch05

Send your mystery artist my way, Grue. I'd love to chat with him and see some of his work.

The faction system is basically the very heart of the game. Consider these facts:
1) You must recruit all 10 races to win.
2) A race can only be recruited when the party's average faction with that race is 7 or higher.
3) An individual character's factions can only be raised by up to 3 points from each initial value.

And as for coincidences. I'm not above slipping 'coincidences' into Serinor, though they're normally subtle to the point of unnoticable. Make sure you give Grymah's Ring back to his grieving widow. You'll miss the reference there if you're not paying attention.

Posted on 2004-09-06 03:18:37

mcgrue

The artist has already been contacted.

End of Line.

Posted on 2004-09-06 03:36:02

Gayo

Quote:Originally posted by Eldritch05


The faction system is basically the very heart of the game. Consider these facts:
1) You must recruit all 10 races to win.
2) A race can only be recruited when the party's average faction with that race is 7 or higher.
3) An individual character's factions can only be raised by up to 3 points from each initial value.


Christ. I hope you're going to have a lot of hostel slots.

Posted on 2004-09-06 06:22:53

Eldritch05

Quote:Originally posted by Gayo

Christ. I hope you're going to have a lot of hostel slots.


110. Five per city where you can recruit characters.

Posted on 2004-09-06 06:29:08

Tatzen

amazing. that verge logo with all the fibers and shit (vlogo.png) is something i made entirely with PS filters like 5 years ago.

Posted on 2004-09-06 07:46:59


Displaying 1-20 of 30 total.
12 next
 
Newest messages

Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.