Explanation for the Verge community's success?
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Thrasher
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How do you guys do it? People still care, somehow.
Drop me a line as to what it is about the community that makes people still come and do things with verge after all this time... or even what it is that still attracts newbies. Don't say it's the 'desire to make oldschool games' either, because there are countless engines that try to do that same thing and fail to harbor a good community (not naming names :D).
Frankly, I'm jealous. :( Tell me why this happens.
Posted on 2005-08-02 18:16:54
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Kildorf
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I think it's first and foremost because people actually do make games with Verge. Mix that with the fact that we have an awesome community website and people who are actually helpful, and you've got some actual interest generated by the games being made. Also, you can't knock the power of having an official 'mascot' game, Sully, that is actually fun and amusing to play. You also have to remember that Verge as a whole has died and risen from the ashes twice now. There's a lot to be said for maturity and experience.
I don't think what Verge has is really all that magical. It's just not something that your average internet joe can expect or plan for when they decide to tinker around with making a GCE.
Posted on 2005-08-02 18:34:39
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Omni
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A sometimes meager but solid foundation: a well-sought middleground between kiddie scripting and full-on programming, with plenty of room for the individual.
What initially attracted me to Verge was...I dunno. I wasn't a big fan of RPGMaker 2000, and Sphere wasn't inferior in any way...though the word 'Javascript' turned me off, as I had little clue how complicated that might be back when I first became interested in this stuff.
Visiting Verge's website the first time showed a bit of stuff...maybe not as flourishing as RM2K sites, but it, and the Vergesource...something felt...like even though there might not be hundreds of people, the tens or however many there were doing pretty neat things, and the engine was capable of pretty neat things.
Once I finally grasped programming in a sense other than BASIC on an Atari, it was in trying to work with Verge, so there's kind of a...attachment of first instance or something.
Then I learned Python through another engine (not naming names :D) and it had a pretty neat little community when I first discovered it (which was soon after immersion into Verge). Though...it was cool, but something didn't feel quite right. I got the hang of the programming, but never really adopted the engine. The programming was certainly cool, but...eventually I came back to Verge. There's no set reason why this happened, and quite certainly I don't mind checking in on it (not naming names :D) now and then.
Maybe this was a preference of procedural programming over object-oriented...don't know. Verge might attract newbies because it promises incredibly flexible scripting without flat-out saying 'it's a programming language' like Javascript or Python do.
I really ought to move on to more serious programming, perhaps. I have my foot in the door of competent C code, but I just hang back for Verge. Maybe that's because I know I won't really be a serious occupational programmer or anything -- I just want to code some stuff, and I believe I can fully understand programming now, but ...well...I don't know.
[This probably wasn't that helpful.]
Posted on 2005-08-02 18:38:12
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CrazyAznGamer
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And as for how I got involved...
Once upon a time, shortly after my friend got RPG Maker for his Playstation, we got to tinker around with it. It was hellishly fun, but there was a problem. It was too limited.
Now I had programming knowledge by that time, but the simplicity of RPG Maker was still attracting. Still it was too limited...
Now, about a month later, I was bored, so I decided to make a game. An RPG, to be exact, because I loved those awesome old SNES RPGs. So, immediately, I thought 'RPG Maker! W00T!', but... something was wrong...
It wasn't flexible.
So I decided to google to see if there was any crap on the internet that could make cool games. I found there was actually an RPG Maker for the computer, and loads of other crap. However....
None of the websites had games, and the ones that did, they were monotonous (not naming names). After searching around, I found this one little link to VERGE....
Now, I was skeptical, but I decided to check out the website anyways, and what did I find? A photo of a game right off the front page! (By the way, the game was Kildorf's Geas tech demo)
Now this looked promising, but I still snooped around. I found the manual, and being of previous programming aquaintance, I immediately noticed that...
It had a programming language!
Mmmmm.... I felt that nostalgia creeping up my... err.. head, and thought, 'Oh what the hell!' So I downloaded an engine and proceeded to try and maek gaem with it.
After trying and failing to produce anything recognizable to a sane object (though succeeding in a strange concoction), I checked out Rysen's 'Phoenix Flame'. Sure, it was simple, but whoa, I saw that the possibilities were endless there.
...Well, practically endless.
Anyways, I was anchored here in the community, though I did mess around with C++. I still found this community to be irresistable. And I know I can make a game with the engine... (though I always seem to procrastinate).
Posted on 2005-08-02 19:35:53
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Gayo
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We have the best theme song.
Seriously.
Posted on 2005-08-02 20:57:24
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mcgrue
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It all boils down to the fact that 'verge' is more fun to say than the other engines.
And Sully is adorable.
Posted on 2005-08-03 16:08:20
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Thrasher
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Thanks for the insight, guys. Because of it, I'd like to announce the christening of my new engine:
name: SNOOGLE (Super Nice Object Oriented Game Lover's Engine)
theme song: Queen - The Show Must Go On
mascot:
Eat your hearts out.
Posted on 2005-08-04 16:10:39
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mcgrue
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My god. We have created our own doom, gentlemen.
Posted on 2005-08-04 16:53:29
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Omni
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McGrue: 'My god. We have created our own doom, gentlemen.'
LOL
Posted on 2005-08-04 17:40:16
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CrazyAznGamer
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Quote:Originally posted by Omni
McGrue: 'My god. We have created our own doom, gentlemen.'
LOL
Uh.... I think he's serious.
Posted on 2005-08-04 23:23:27
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anonymous
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That's why it's funny.
Posted on 2005-08-05 07:48:02
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anonymous
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Ahem. --Omni
Posted on 2005-08-05 07:48:26
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mcgrue
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Quote:Originally posted by CrazyAznGamer
Quote:Originally posted by Omni
McGrue: 'My god. We have created our own doom, gentlemen.'
LOL
Uh.... I think he's serious.
What?
You'd better smile when you say that, boy.
Posted on 2005-08-05 14:12:44
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Thrasher
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I'm changing it to this.
Posted on 2005-08-06 15:38:33
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Overkill
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Quote: Originally posted by Thrasher
I'm changing it to this.
Ohshi. I quit Verge. ;__;
Posted on 2005-08-06 17:04:53
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Kildorf
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Quote:Originally posted by Overkill
Ohshi. I quit Verge. ;__; You can't quit!
You're fired!
Posted on 2005-08-06 18:52:50
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grenideer
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2 words - Diver Down.
Oh, umm, I *guess* there was some other stuff before and afterwards. I just can't really think of anything off the top of my head. ;)
Posted on 2005-08-07 17:23:47
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Tatzen
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Because it was programmed by alcoholics.
See how my mind works? It's like a laser.
Posted on 2005-08-08 11:03:20
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mcgrue
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Quote:Originally posted by grenideer
2 words - Diver Down.
Oh, umm, I *guess* there was some other stuff before and afterwards. I just can't really think of anything off the top of my head. ;)
Two more words: Zeux's World.
Posted on 2005-08-08 14:36:52
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TomT64
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I just love watching how this thread has degenerated
Posted on 2005-08-10 12:48:28
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