Free Time Hours of Verge ?
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choris

You know, I'd like to participate in some sort of HoV contest, but unlike years ago, I now have a job and other constraints that prevent me from sitting at a computer for 48 hours straight.

How about this: a typical Hours of Verge contest but instead of having it confined to multiples of 24 hour periods, each contestant works on a game for say N hours of their free time in say a N week period. Something like 24 hours for every week. I hereby dub it a FtHoV contest!

Of course, we'd all be confined to the *HONOR SYSTEM*(tm)! Thoughts?

Posted on 2006-10-27 01:36:25

Gayo

Honor system = failure.
I have an idea. Have a contest where you can take as long as you want but your score is divided by the number of hours it took to submit. I will submit some piece of shit in the first 5 minutes and win.

Posted on 2006-10-27 23:18:20

Syn

How about years of verge

Posted on 2006-10-28 00:01:11

Overkill

This would work better if the competitors declare when they're starting, and assign themselves a deadline which they are then expected to keep. Their submission should be made and declared as submitted before this deadline, or they lose points according to how far they've exceeded this deadline. The entrants should also be given the chance to call for a single, reasonable extension (In which "reasonable" means less than, or, at most, equal to the time they originally allotted to compete).

Posted on 2006-10-28 09:05:57

mcgrue

Choris!

Two weeks isn't enough time? That's becoming the new HoV standard. :(

-b

Posted on 2006-10-28 12:49:42

choris

It was just an idea I had, I guess the consensus is no. :D

I guess I was the one of the few people who actually deved the entire length of an HoV aside from sleeping and changing my bedpan.

Posted on 2006-10-29 00:35:19

resident

Maybe a regular, weekly, hour of Verge 'competition'? Basically you upload one hours worth of work once a week?

I don't think it should be a competition in the traditional sense though No judges or placing or anything. One hour isn't likely to result in all that much worth judging anyway. But after a few weeks, we might see some interesting stuff.

Posted on 2006-10-29 03:01:16

Kildorf

Quote:Originally posted by resident

Maybe a regular, weekly, hour of Verge 'competition'? Basically you upload one hours worth of work once a week?

I don't think it should be a competition in the traditional sense though No judges or placing or anything. One hour isn't likely to result in all that much worth judging anyway. But after a few weeks, we might see some interesting stuff.
Is that really that much different than say... just going ahead and working on a game? There's nothing saying that a group of people can't challenge each other to a game-off. You could have a thread on the boards here each week, and everyone involved could be expected to post something to play or some screenshots to look at or something each week. If someone has an off week, well then they can just sheepishly apologize and do better next week.

I think this might actually be a good idea. It invents a bit of pressure to actually get something done. And it would build comraderie or some such! Maybe even spark a bit of competitive spirit, outside of the rigid deadlines and "do as little as possible" ideals of a compo.

If people are interested in this but are more inclined to sit on their hands than to actually start it, then I might be convinced to participate/organize things.

Posted on 2006-11-06 14:24:02 (last edited on 2006-11-06 14:24:46)

choris

The intrigue of the HoV contest is simple. Make a game in a short span of time, and if it sucks, hey you only had a few days.

Posted on 2006-11-08 02:37:24

mcgrue

A free-time HoV would be more like a full-game competition between those who wish to make a full game, with like a "you had a year, how'd you do with it" mindset.

It might work, but only with like... required monthly updates to stay in the running. Seeing others work on their games always was a big motivator, and one of the problems with everyone these days is we quite often don't hang out together anymore online and show off the neat things we've been doing.

...hrm.

Posted on 2006-11-09 18:21:41

AterValeo

I don't think the FtHoV would work as initially conceived...but I like the idea of some kind of impetus to spawn competition amongst game developers for V3, even if just for short term coding of new ideas. However, I think an hour is a little too short...what if it were announced at say 6 P.M. E.T. or so and ended 10 P.M. E.T. or so on a given day (or any time slot of 4 hours that works the best)? 4 hours would be enough to slap a super-short demo game or tech-demo-ish program together. OR...it could just even be completely tech-ish...likesay, everyone code a self-expanding, self-duplicating array, whosever code is the most efficient and still works wins. In such a case you could have a shorter time limit. If you implement it in a mini-game example or add a super-awesome related feature that everyone likes, you get a cookie. *shrugs*

Posted on 2006-11-14 21:21:47

Darien

How about everyone gets a week but there is some restriction, say, a room number limit or something that requires everyone to think small instead of expanding the game indefinitely so you have an achievable goal, and loads of free time doesn't help that much.

I'm thinking of how the OROW's in AGS (http://www.bigbluecup.com/yabb/index.php?topic=24380.0) work where every game can only be one room, though it's harder to see how it would translate from an Adventure game to an RPG (or all the other things than can be done with VERGE).

Posted on 2006-11-14 23:31:39 (last edited on 2006-11-14 23:33:43)


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