game design first
Displaying 1-12 of 12 total.
1
thecorpament
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To be successful in game development, it’s important to map out exactly where you want to go and what you want to do. There seems to be a lot of design-related posts in here, so I would say everyone should give Video Game Design Pro a shot. It’s a design documentation tool used to help guide users through the process of creating their designs. http://www.thecorpament.com/downloads.html
Posted on 2007-05-31 11:45:02
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Overkill
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Personally, I wouldn't pay $150 for something like this when Notepad often gets the job done. When I need version history, I use SVN. Flowcharts and UML are nice, but hand-written design documents are fine. Lists and tables are interesting, but you can easily make that sort of data with plain-text, OpenOffice, or HTML. Sort of nifty, but no thanks.
Posted on 2007-06-01 22:45:02
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lynerd
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I visit a few different game design forums and this is either a bot or a person spamming their product everywhere.
Posted on 2007-06-02 00:52:59
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troynall
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it is. when companies do that stuff. it makes me Leary about other ethical practices.
besides, there is a writing tool called WRITERS BLOCK(i just started writing a novel about 6 months ago) and I use it. It very awesome for brain storming, topic/idea sorting, etc... Very very configurable and you can try it free for 15 days. i bought it. it can color code my text boxes. So i can keep my yellow for "brainstorm ideas", green are my characters notes, "red" is for bad ideas that i have throw away and light blue for my time line and white for my main topic that i am working own.
just google it. i dont know the URL.
Posted on 2007-06-02 11:11:44
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Arkhan
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I was always a big fan of colored pencils and a notebook....
Its worked thus far! :)
Posted on 2007-06-04 11:09:33
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Overkill
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Yeah, that works pretty good too! Only problem is sending your ideas to other people if you're like me and don't have a scanner. I suppose you could type it up later and use the notebooks as drafts. :D
Posted on 2007-06-04 13:18:20
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Arkhan
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Quote:Originally posted by Overkill
Yeah, that works pretty good too! Only problem is sending your ideas to other people if you're like me and don't have a scanner. I suppose you could type it up later and use the notebooks as drafts. :D
yeah. I do the type up part too. :)
but its muchhh easier to doodle maps by hand.
Posted on 2007-06-04 13:30:50
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Toen
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Mods, take care of this for me.
(Edit: capitalized "mods" and added a period. -grue)
Posted on 2007-06-14 17:29:48 (last edited on 2007-06-15 08:51:23)
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Interference22
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Quite frankly, Corpament should consider their product a failure if:
1. They have to use a spambot to advertise it.
2. OpenOffice (which is FREE) -- with it's plethora of writing, drawing and chart making tools -- can do a better job at project management than their $150 program.
Back to the drawing board, guys.
Posted on 2007-06-15 16:52:58
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Arkhan
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Quote:Originally posted by Interference22
Quite frankly, Corpament should consider their product a failure if:
1. They have to use a spambot to advertise it.
2. OpenOffice (which is FREE) -- with it's plethora of writing, drawing and chart making tools -- can do a better job at project management than their $150 program.
Back to the drawing board, guys.
lol. duely noted.
Posted on 2007-06-16 03:10:24
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Interference22
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This isn't the worst spam I've read recently. Compared to "The Beatles caused the disintegration of mankind," a length discourse on how John Lennon is the Anti-Christ (an argument that is not only 40 years out of date but also ridiculous), I think it rates pretty lowly on the "you-are-a-time-wasting-lunatic" scale.
Posted on 2007-06-16 18:27:11
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resident
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Quite apart from anything else, it's not _nessecary_ to plan a game out in it's entirety. Granted, it is more or less a requirement for modern projects, but some of the greatest games ever made were created using an evolutionary design process.
Posted on 2007-06-23 13:18:17
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