Hey! I got in!
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allan-mouse-menefee

Thanks, McGrue!

Although it took me going into the (broken) user list, finding my user name, and noticing that it put escape \'s in before the "s. Finally got in though!

I've got a few technical questions I'll post about later, but I wanted to pop in and welcome myself.

As an introduction of sorts, I've been programming for about 15 years, first in LogoWriter, then MicroWorlds and QBasic, I learned C++ in school, but am most comfortable with Adventure Game Studio's scripting language, and generally pick up new ones rather quickly. I'm working on a re-code of a friend's RPG2003 game, since the engine got too sluggish and restrictive. I know it will be a monster task, but I'm looking forward to it.

Are there any time saving suggestions on mapmaking? RPGMaker has autotiles, where the boundaries of various tiles (water, paths, grass, sand) will be smoothed with the corresponding edge tiles. The only thing I can figure is that they use partial tiles to do this, sometimes drawing only the corner of one tile, or half of one on top of the base tile type.

Other than that, I'm having fun. I wish I were more adept at real life programming, I'd see about those editors. I haven't had any trouble yet, but it would be really nice to have a point+click animation editor on chrs, and perhaps a multi-tile brush in maped (instead of copy-paste all the time).

Looking forward to working with ya'll. I should have a dinky demo out by the end of the week! (that is, if I can figure out how to code a few things first! :) )

Posted on 2006-07-18 12:48:51


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