Hi everyone!
Displaying 1-17 of 17 total.
1
Please enter a numerical value for the importance of this sticky.
Enter 0 to unsticky.
Mike7

Um I'm new here and I'm trying to learn how to work V3 by using the Sully Cronicles.

So I just thought I'd introduce myself.

Posted on 2005-03-29 08:13:15

Omni

Greetings. Hope you enjoy it. Sometimes programming liberates the mind...

Posted on 2005-03-29 10:46:42

Interference22

Hey there. Start simple and work your way up. Start with the tutorials and then download a few of the games in the V3 files archive and start picking them apart. Most come with the code. Competition entries made in a short space of time are usually the best to start with.

Posted on 2005-03-29 16:16:45

Omni

And when creating resources for your own game with time constraints, always remember:

THE GHETTOER THE BETTOER

Posted on 2005-03-29 18:00:36 (last edited on 2005-03-29 18:00:57)

Troupe

An excellent newbie post, welcome to the community!

Posted on 2005-03-29 22:22:31

anonymous

The ghettoer the bettoer ... that is beautiful. I intend to life my life by it.
(basil)

Posted on 2005-03-29 22:42:04

Omni

Basil:
The ghettoer the bettoer ... that is beautiful. I intend to live my life by it.
(basil)


Beautiful indeed. I actually read it from the notes of an NES dev programmer and Carnegie Mellon professor named Bob Rost. Googling for his site results in education and amusement.

Posted on 2005-03-29 23:13:13

Zachron

Wow! The Ghettoer, the Bettoer... I gotta get a look at at. I've never really programmed that much before, and I haven't hardly done much in the way of game design, but I think I have skills necessary to learn. So far, I've done mostly bizzare Star Craft maps, which utilize the map editor's trigger, and locational engines, to emulate patterns found in board games. So far I've done a Tic-Tac-Toe map an a Connect Four map... I'd like to learn Verge so that I could more easily, or at least more efficiently make games. So far I'm mainly interested in just downloading other games... I fankly don't care if I get any vindication or credit for making anything of my own at this juncturel; however, if I'm able to work well with this engine(this would depend on my own talent as well as the engine's capabilities), I will likely try to take on some pretty ambitious projects... Most likely I'll just do some simplistic games though.

Posted on 2005-03-30 19:56:01

basil

Sounds like you'd be perfect for v1. If you're up for learning some programming you could give v3 a go, but either are good. Just promise me you'll make and release small stuff before taking on something too ambitious.

Posted on 2005-04-01 05:19:14 (last edited on 2005-04-01 05:19:15)

Mike7

Hey again guys, thaks for the welcome.

I got a few queries though

1. Could you recommend any REALLY simple games i could work on.

2. Any advice or recommendations you could give me.

I've never programmed before now although I am learing from some book and I was wondering should i start with v1 or what?

Posted on 2005-04-01 16:01:17

CrazyAznGamer

Okaayyyy...
I'm somewhat a newbie at VERGE, but I'm working on a non-ghetto project. But as for some really simple games you can do, you can make:

a tic-tac-toe game. Preferably one impossible to beat.
EDIT: Wait, it seems Zachron has already made one. But I suggest you make an impossible one, so yeah...

a really simple text-based game. Especially if you're an English major or talented in that area.

VERGE paint. That would be strange... and that would probably be more advanced than the above two.

a game where you take some parts off of Sully and rename some stuff and change things around a bit.

VERGE chess. Actually, this would probably be categorized in 'advanced', but I like chess... so please make it?

Well, programming books are, in my opinion, a waste of time, unless you actually get to go and program. Programming is an art learned best through apprenticeship or experience, I believe. I started with VERGE3, simply because it is the latest engine. I would say, start with VERGE3, but I never used the other VERGE engines, so I don't know.

If you are a veteran, and you would like to correct me, go ahead.

Posted on 2005-04-01 16:41:02 (last edited on 2005-04-01 16:44:55)

Interference22

I don't recommend VERGE Paint as a project: there are issues with drawing with the mouse in V3 that make things a little harder, plus learning how to export BMP files and other ultra-funky stuff is something that should be reserved for when you've reached a more intermediary stage of learning.

Start with a nice, simple little adventure game: a couple of maps, no saving or loading, a few characters and locations. Try and aim to code the following:

+ A title menu
+ A way of displaying text in little boxes (the 'textbox,' as it's known)
+ A way of remembering whether a certain event has happened or not
+ A few screen effects, like fading in and out etc.

Posted on 2005-04-01 16:55:24

Omni

For very early work, it's always cool to just make some code that displays some neat text, a background, and maybe some cool rotating picture. Play some music to test the sound code. Just in general goof around. Yup.

Posted on 2005-04-01 19:09:58

Mike7

Hey guys. About getting games to pick apart.

Is there any simple games that you could recommend I have a gander through?

Posted on 2005-04-06 13:44:39

Interference22

Quote:Originally posted by Mike7

Hey guys. About getting games to pick apart.

Is there any simple games that you could recommend I have a gander through?


I recommend you try the competitions directory of the files archive: all the stuff in there was made over the course of a few days so tends to never be anything awe-inspiringly complex (ok, except in the case of Zaratustra).

Try games like 'Journey to Black Mountain,' 'Leo the Merman,' 'Phoenix Flame,' 'Geas,' 'Milk,' 'Duskbane' and 'Parallel 7.'

Posted on 2005-04-06 16:55:55

Zachron

Quote:Originally posted by CrazyAznGamer

Okaayyyy...
I'm somewhat a newbie at VERGE, but I'm working on a non-ghetto project. But as for some really simple games you can do, you can make:

a tic-tac-toe game. Preferably one impossible to beat.
EDIT: Wait, it seems Zachron has already made one. But I suggest you make an impossible one, so yeah...


Actually, I've never done anything in verge before. I've just designed maps in the StarCraft Campaign editor. That isn't much in the right direction. There's no graphics work since you're using the game engine of another game, graphics and all. And theres no real programing. All one does is manage a bunch of pre-written if-then statements.

I'm saying though that I would like to do one... I'd probably do a two player one first... BUt first I have to figure out the verge equivalent of system.out.println... I hated Java...

Posted on 2005-04-07 18:36:29

Interference22

You hate Java. Well, you're in luck! VERGE's scripting language is based on C. It may seem a little daunting at first if you've never coded in it before but it's fairly nifty once you get the hang of it.

Posted on 2005-04-08 17:25:49


Displaying 1-17 of 17 total.
1
 
Newest messages

Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.