Quote:
Originally posted by Gayo
By the way, the menu did crash on me once. I couldn't replicate it, but I didn't try very hard since it would mean I would have to start over! I'll fiddle a bit more later, see if I can nail that down. Also, I highly recommend you either put in the alt key as a cancel/backspace, or make it so Esc moves you back one level in the menu rather than kicking you out entirely. Like, if you go to status you can't leave the character selection menu except by closing all menus and going back in.
D'oh! I thought I'd fixed the menu crash. I even accidentally introduced the Esc menu-kill bug by 'fixing' it. (It *was* working the way you described before that...) I think I know what I'm doing wrong, tho', at least for the Esc bug, and it should be fixed by next demo.
I'll see about adding the ALT key as a secondary back key as well, tho'.
Also, I really recommend you use the rounded-edge obs tiles for any place where the player has to squeak in between two tiles. This wasn't a problem in V1 since it was tile-based, but in V2 those places force you to align yourself perfectly before going through.
Bleh. Except for the first dream, (and, accidentally missed, the front door of the Dam) I in fact *did* replace all of the one-tile-wide openings with the rounded-edge obs tiles. I just need to make *rounder* ones, since I did notice extreme difficulty getting into the Drop: Anvil room...