Ideas you wish you could do, but can't.
Displaying 1-20 of 24 total.
12 next
Please enter a numerical value for the importance of this sticky.
Enter 0 to unsticky.
Overkill

You have a really awesome idea for a game, and your idea is detailed, and it seems it would make for an awesome end product. However, something is hindering you from doing it. Laziness, your job, school, life, lack of code/art/musical knowledge. These types of things could all be the cause of your lack of productivity. You wish you had what it took to make what seems like a simple thing to do in your head, but can't. You however, wouldn't mind if someone else took your idea and gave it its proper place.

Ever felt like this? Have any awesome game ideas that you'd like to share with others, in hope of possibly having your project see light under another person's hands? Post them here.

Posted on 2005-08-10 13:44:59

fox_astron

Ever felt like this? 99.9% of the time! :^p

Of the three related to Verge:

#1: Rockman X: Command Mission done right. I don't like to fall into the 'aw, that game sucked, it could have been done well, I'll do it well!' trap, but being a shameless fan of the X series and the fact that it would let me proof of concept so many different ideas I want to use in most of my projects, hey, why not? I haven't got a good doc typed up for this one yet but I've got alot of stuff worked out at top level in my head, just waiting to be typed out.

#2: Yutona Eiyuu Hexed. A conversion of Tearring Saga's system into it's sequal, Berwick Saga's system. Originally I was going to do FE1, but various observations made me switch to TRS. Not knowing how to do hex in verge, I asked here, and the Hex tuts linked were so far over my head that my eyes glazed over and I started checking to see if some of my programmer friends were interested in helping. Alas, most of 'em liked it but couldn't devote time. I've been working on the documentation off and on but haven't got anything on my desktop box (most of it is trapped in my Clie) and I just haven't put much effort into it since I don't think I'll ever get enough about hex to make it. ~_~ I'm also not sure if I could get a friend of mine to translate the dialog into english, and my puny skills aren't sufficient to do so.

#3: Proof of concept for my S/RPG. Despite being the last on the list, this one's probably the 'most fesible' of the things I want to do, in so much as alot of V3's features/ideocyncracies fit into what I'm after. (pixel based movement vs tile based, hotspots for collision between units etc.) Only problem is it's a proof of concept for a game where I want to do 3D terrain (w/ an orthoscopic camera) which means without figuring out how to use the Verge 3D engine here, and there's only so many different things I can test without that third dimention.

Well, that's my list. ;_; It goes on for pages and pages, but those aren't Verge projects and I don't want to bore you all.

Posted on 2005-08-10 14:25:34

Troupe

Kill Overkill.

Maybe I can't do the game, but I'm sure I can manage in real life.

Posted on 2005-08-10 15:04:54

Overkill

Quote:Originally posted by Troupe

Kill Overkill.

Maybe I can't do the game, but I'm sure I can manage in real life.


Hey, no need to be angry because I was beating you in Verge Wars. :(

Posted on 2005-08-10 20:25:01

Omni

The majority of things I want to do, I'm sure I can figure it out. I've even got plans for decent gouraud shading and better texture mapping (for 3D engines like Basil's) just wafting around in brain.

Stuff I can't seem to do though:

1) Sit down and just program. I mean, actually I'm doing that as we speak, but at the end of a day after work it's so hard sometimes to just sit down and do it.
2) An isometric adventure game. I planned on having a neat little epic...little epic literally. Like a Zelda: Majora's Mask, but Harvest Moon-sized world, where you help people in a small village. The isometric engine is theoretically no problem. I just can't seem to sit down and code it (well, the next part of it, anyway -- sadly I have adopted the practice of 'I can understand it, I should be able to code my own version of it' kinda thing for libraries and other pieces that might otherwise be reusable. Plus I can't draw.
3) Music composition. I've made very small strides here. Need to make more.
4) Sticking to a game idea. I like thinking up cool stuff, which is really annoying when I've come up with an awesome, YES MUST DO THIS idea, yet I've already promised my friends that I will work to finish a certain game idea we've already put stock in. It's hard sometimes.

Posted on 2005-08-10 21:27:52

Darien

Damn it, I just typed up this long post about how I wanted to do Omni's number 2(hee hee. poo.)for so long, but then I hit the wrong button or something and it got erased. So you get the condensed version.

Both the little town (think of all the subplots!) and iso Zelda/Terranigma stuff (psuedo 3D fights!) were things I've wanted to do forever. Along with a million other things, which include, but are not limited to:

Various River City Ransom clones. No one has EVER got it like Technos got it when they did RCR. Some type of online game, (a Massively Multiplayer Online Beat 'Em Up, if you will) where you joing a gang and you have to fight each other for turf of the city.

A horror platformer where you play a creepy gothic lolita girl, who, I dunno, is crazy and stuff from her mind starts becoming real.

A game. Any game. I never made a game, or helped make a game and saw it completed before. But I will. Oh yes, I will.

Posted on 2005-08-10 23:22:49

SDHawk

Just about everything I come up with I can do and generaly end up doing. The only exception to this is games that require advanced 3d graphics (Only one of which I actually want to do, which is a horror game where you're in a car) and games that have really awesome ideas that I came up with another (or more than one) person, but don't feel right doing without them and they not being able to do it for whatever reasons. (Of these I have about 3 or so).

I do wish I could came up with ideas as fast as I make them, though. ;_;

Posted on 2005-08-11 00:08:08

ExSea

FALLOUT 2!!!

Posted on 2005-08-11 05:23:42

Kildorf

Er... there already is a Fallout 2... o_o;;


Anyway, I suggest to everyone that you go and make a text document or get a notebook or something. Whenever you get an awesome idea, file it away in there. Right as much as you think of at first, but then let it sit. Walk away from it. It's written down, you won't lose it. Then, when you've finished what you're working on, you don't have to sit around twiddling your thumbs trying to come up with a new idea.

Sure, it'll delay it. Possibly for quite a while. But! In the end you'll be better off because you'll be able to concentrate on one thing at a time, without feeling guilty about ditching the ideas that you get. Hopping around all the time means you won't get anything done.

You may also discover when you look at your text file later that your ideas are cool but won't really work as an entire game. But you've got them all right there, so you can start amalgamating them into better, more complete games! (I myself cannabalized a handful of older, half-formed game ideas for stuff in Geas.)


And SDHawk, I suggest going to the people who helped you come up with the ideas, and ask them straight out: 'I think this idea we discussed is really cool, and I want it to be made. I know you don't have time (or whatever) to help me on it, so do you mind if I just take it and run with it?' A plain verbal agreement and a promise to include your friend in the credits may go a long way towards tamping down the 'I don't feel right' feeling. Isn't it doing the idea more justice if you do it yourself than if it never gets done at all?


Go make games, all of you. There will be a quiz next Wednesday.

Posted on 2005-08-11 06:39:42

ExSea

lols
hmmm...
quiz???
great.... wat books do i need to read?
any tips??? :p

Posted on 2005-08-11 12:06:45

anonymous

Wait, wait, I've got one!

5) Metal Gear Solid in a hospital!

Well...not really MGS, but...like, you're in this hospital, you're just a typical teenager...but...with mental problems! But then bad things start happening in the wards -- spooky stuff -- and through some hogwash regarding psychic amplification and superimposing thought on reality you've suddenly got psychic powers and have to escape from the hospital/stop the disturbance. Kinda like a mix of the first Persona and Mystery Hospital (I think that's the name) for the Sega Saturn, except...you know, not an RPG, an action game. With psychic powers.

--Omni

Posted on 2005-08-11 12:07:42

vecna

Zelda Wind Waker-like MMORPG.

Posted on 2005-08-11 19:37:46

rpgking

Quote:Originally posted by vecna

Zelda Wind Waker-like MMORPG.


This looks to be pretty darn close to a Wind Waker-like MMORPG

Then again that's just the graphical style. ;)

Posted on 2005-08-11 21:34:57

Troupe

Wikipedia should sue those fuckers.

And Overkill was NOT beating me at VERGEWars. Liar :(

As far as game ideas go, I always wanted to do a Dune MMO, or another type of Dune game. That's such an underused license and I think it has huge potential for political intrigue and awesome combat and shit. In fact, can I get a copyright on this post or something? I don't want the Sony Execs getting rich of my brilliance.

Posted on 2005-08-12 10:22:56

Troupe

Off my brilliance. :(

Post editing is broken?

Posted on 2005-08-12 10:24:10

vecna

Quote:Originally posted by rpgking

Quote:Originally posted by vecna

Zelda Wind Waker-like MMORPG.


This looks to be pretty darn close to a Wind Waker-like MMORPG

Then again that's just the graphical style. ;)


That is hot!

Posted on 2005-08-12 22:48:06

Rysen

Quote:Originally posted by vecna

Quote:Originally posted by rpgking

Quote:Originally posted by vecna

Zelda Wind Waker-like MMORPG.


This looks to be pretty darn close to a Wind Waker-like MMORPG

Then again that's just the graphical style. ;)


That is hot!


Seconded. O_O

Posted on 2005-08-12 23:51:20

arias

Thirded. The game looks absolutely gorgeous, my only wish is that it's well balanced and fun. It could prompt my first foray into the MMORPG genre..

Posted on 2005-08-13 01:06:17

Interference22

Fourth-ed. Hrm..

That's a work of ART. Even the pastel colour scheme makes me feel warm and happy.

Posted on 2005-08-13 16:54:54

fox_astron

... ew.

You guys like that spoony celda style crap? O_o

Posted on 2005-08-14 14:03:06


Displaying 1-20 of 24 total.
12 next
 
Newest messages

Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.