Independent Map Maker
Displaying 1-15 of 15 total.
1
gannon
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Seeing how Maped 3 will never go open source I was wondering if there was any interest in making a map editor. We where talking on verge help and python seems like a good choice for the language.
So any offers to help or comments?
Posted on 2005-02-15 19:49:56
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Omni
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Oh. my. gosh.
I so would love to do this, but. I'm not a dependable person right now for the freelance hobby that is programming.
Posted on 2005-02-15 19:54:59
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Overkill
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Well, if I learn a bit more about python and wxpython, I may contribute to this cause, since we might be able to get a more stable, more friendly map editor if we can work fast. I would love to see such things as 'brushes' and tile editing get added. If we make our own editor, maybe they'll be in before tatsumi adds them.
Even though, it does feel a bit rude to think that tatsumi won't eventually get around to Maped3 and fix it up.
Posted on 2005-02-15 19:58:37
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gannon
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its not about not thinking tatsumi will get it done. Its about having an alternative. Plus we don't have to rely on one person who could have real life concerns. I have those time to time and when that happens I don't want to be bugged by something I am only doing as a hobby.
Posted on 2005-02-15 20:04:21
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Overkill
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Quote:Originally posted by gannon
its not about not thinking tatsumi will get it done. Its about having an alternative. Plus we don't have to rely on one person who could have real life concerns. I have those time to time and when that happens I don't want to be bugged by something I am only doing as a hobby.
Good point, real life can interfere, so it's always good to have an alternative. Also, another reason I'd like to see this succeed is so that the evil .NET runtime no longer need be installed. And maybe with an alternative, we can get files of any size to import. I've figured out that the filesize has something to do with if the file imports or not in Maped3. Small images load in fine, 640x400, and maybe even 320x200 will usually crash and burn.
Oh, and another reason. I get to hone my code skills.
Posted on 2005-02-15 20:12:43
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TomT64
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Without .NET it's going to be tough to make a comparable interface to Maped3. However, if anyone wants to help, I already have code available to be used for tile editing in wxWidgets. The only thing is that I would not be able to dedicate much time to the project. However I would be willing to 'fill in the blanks' with regard to map and tile code if someone else makes the interface in wxWidgets.
Posted on 2005-02-15 20:21:52
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gannon
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some map reading is in the ika source (0.60)
vergemap.cpp
ImportVerge3Map for maps
and
ImportVerge3Tileset for the vsp
looking it over and it looks correct (correct headers at least)
Posted on 2005-02-16 20:13:52
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locke
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Pardon my ignorance, but is it possible to create a map editor within VERGE using VC? It might be beyond the scope of VC, but ... maybe a basic VSP editor/tile maker...?
-l
Posted on 2005-02-16 20:25:51
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gannon
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the problem is the lack of zlib support
but if you want to use a different lang. give some good reasons and I would love to help. :)
you may get away with doing it in ika if you wanted (I think that has zlib support)
Posted on 2005-02-16 20:40:39 (last edited on 2005-02-16 20:42:00)
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Overkill
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No, because we don't have zlib functions in VERGE. Otherwise, we could make a very slow but working version in V3. Personally though, I'd rather have a more solid and quicker system. Python with wxpython seems to be the best choice.
Posted on 2005-02-16 20:47:05
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TomT64
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Like I said, just give me an interface in wxwidgets and I'll throw in the other code, including the tile editor (already have an interface for that).
Posted on 2005-02-16 22:47:24
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Jesse
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I would be happy to help with this effort, since I would like a map editor that runs on the Mac. I've been intrigued by Aen's Java map editor, but I don't know the status of it. It certainly looks promising, and it would be nice to be able to take advantage of this work rather than starting from scratch.
Posted on 2005-02-17 11:31:58
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gannon
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that is an older version of the map format. Plus it was last updated 2003.
Posted on 2005-02-17 13:14:02
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rpgking
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aen's Java map editor was for Verge2 maps. And if I remember correctly, he lost everything from that map editor in a harddisk failure.
Posted on 2005-02-17 23:39:53
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Jesse
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I was hoping we could have just altered it to use Verge3 maps, but if it's all gone, I guess that's not going to happen.
Posted on 2005-02-18 08:06:27
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