isometric stuff I'm working on (screenshot)
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Technetium

I'm working on a city simulator that I'm calling "Downtown". The goal is to fix everything I find wrong with the Simcity series. I just thought I'd show you a screenshot of the tiles I'm working on. It uses an 45-degree rotated isometric view, like Simcity 3000. The maps are randomly generated. In this screenshot, I have the gridlines turned off (because they are kinda ugly looking), but you can see where the tile boundaries are for the most part because the color of the tile is based on its elevation value.

Although it looks kinda cool, it is very flawed right now. It draws tiles in the correct order, but the coordinates are getting rotated somehow.

Posted on 2004-03-15 00:39:10

Omni

You made this in Verge3? What kind of FPS does it get?

That looks awesome.

Posted on 2004-03-15 02:00:37

Technetium

The FPS is high because it draws all the tiles and graphics on the tiles to an image buffer each time the map is recentered, and then just blits the 640x480 image each screen update. It seems to take very little time to redraw the map tiles, though. I haven't bothered measuring the actual speed.

The slow part is the map generation. It's kind of fractal-based (I think), and takes about a minute and a half to generate the 512x512 elevation array.

Posted on 2004-03-15 02:38:05

blues_zodiakos

Really, that's probably not that bad - I remember the original sim city taking a long time to "terraform".

Posted on 2004-03-15 04:20:04

Zulithe

Whoa :) neato stuff! Wish you all the luck... can't wait to try it. I agree, there are many things about SimCity that I find underwhelming though I love the concept.

I just got a vision of a Black & White "done right" using a similar engine... that would be something else :)

Posted on 2004-03-15 04:22:36

Zulithe

Doublepost!

Posted on 2004-03-15 04:22:59 (last edited on 2004-03-15 23:12:27)

Toen

Whoa! That's really really cool. Keep it up!

Posted on 2004-03-15 23:14:44

rpgking

Looks cool, though I've never played a SimCity game.

Posted on 2004-03-16 04:09:50

Tatzen

Looks cool, though I've never played a SimCity game.



......

seriously?


Good work, by the way.

Posted on 2004-03-16 05:28:17

Technetium

I uploaded the current progress on this, since I worked out the bugs. It's not a playable game yet, just a demo showing the tiling system and the map generation process. There's a readme file, but if you don't want to read it, I'll just mention that pressing "G" turns the gridlines on and off, pressing "M" brings up the minimap (which you can click on to zoom to that part of the map, or press "esc" to return the the default view). It should be in the V3 demo section.

If anyone finds any quirks, let me know.

Posted on 2004-03-16 23:03:14

mcgrue

Is "missing several imagefiles" a quirk? :D

Posted on 2004-03-16 23:09:53

Technetium

Good Grief. Yeah, wrong zip file. Can you delete the existing one? I'll upload the right one.

Posted on 2004-03-16 23:12:24

rpgking

......

seriously?


Yes. In fact, I've never played any game that had the word "Sim" in front of it. Maybe it's time I tried one of them out. :O

Posted on 2004-03-16 23:13:30

mcgrue

Upload the good one. I'll be adding the file management features shortly.

Posted on 2004-03-16 23:24:39

Technetium

It's up, and marked as "fixed". And I tested the zip in a temp directory, so if this one doesn't work, then I'm putting a gun in my mouth.

*It should work, though, the other one was only have the filesize. I don't even know what was in that one. O_o

Posted on 2004-03-16 23:36:54

mcgrue

It works, and it's awesome.

Posted on 2004-03-16 23:54:35

Raiden

HOLY COCONUTS! That is so cool :D

Hm.. so it's rotating? I can't tell.. to me it looks like some edges are curved, which I'm guessing is apart of the height blending method you used?

Posted on 2004-03-17 00:05:32


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