Lack of activity...
Displaying 1-13 of 13 total.
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athocreft
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There seems to be a huge lack of activity on the verge-rpg boards. What's going on, people? Does the latest version of VERGE have a fatal virus that will permanently cripple any computer systems it comes in contact with? IS IT TARKUSS'S FAULT???
The Tarkuss Bug Takes Revenge!
Posted on 2004-07-27 08:06:51
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zaril
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return to_sender;
ERROR: address unkown
Posted on 2004-07-27 08:18:02
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mcgrue
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"All around us, it was as if the universe were holding its breath, waiting. All of life can be broken down into moments of transition or moments .. of revelation. This had the feeling of both."
-G'Kar, upon finding out that I'd continued work on Sully Complete.
Posted on 2004-07-27 08:34:28
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athocreft
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This is excellent news.
Posted on 2004-07-27 08:37:01
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mcgrue
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So why aren't you working on a game, mister?
Posted on 2004-07-27 08:50:59
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athocreft
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I plan to. I need to outline a good story first.
Posted on 2004-07-27 08:56:55
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Technetium
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I am currently working on two big games at the same time. I usually only post here when there seems to be a bug or I need help. I think it's the same with many others.
Posted on 2004-07-27 18:22:29
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Troupe
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Needs maor politics.
Posted on 2004-07-27 18:51:27
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Omni
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Board activity needs maor politics. I agree.
Maybe people aren't posting so much _because_ they're working?
Posted on 2004-07-27 19:35:35
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Gayo
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Dude, don't wait until you have a story to start working on a game. A ton of the stuff that can be done doesn't require a story. Work on the game engine!
Posted on 2004-07-27 22:18:33
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athocreft
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Ah, but you see the story will have a huge effect on the genre of the game. To make an engine and then decide later make a completely different game, would be time wasted that I could've used to write the story, and get working on the real engine sooner. That is good advice, however, if I knew the genre.
Posted on 2004-07-27 22:34:55
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Interference22
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A good story transcends genre. In the end, you'll just want to TELL it, be it as a 320x240 SNES-style RPG or a BG-style point 'n' clicker or (hell) a strat game.
Posted on 2004-07-28 00:21:03
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athocreft
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I'm basing the genre on the story not the other way around. If I did it the other way around the game would likely feel empty and incomplete.
Since I will probably be doing all the work myself, I will likely make it a 320x240 screen resolution game. Anything larger would be too much work for one developer. It will also probably be the traditional arrow-keys-control-the-main-character type of game.
I just started the prewriting just after my last post and I completed a huge chunk of the basic story material already.
Posted on 2004-07-28 01:10:27 (last edited on 2004-07-28 01:13:33)
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