Look! I uploaded something!
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locke

It's amazing, I know...

After about 7 years tinkering with VERGE, I've finally posted something of my own creation.

I have a harddrive full of stuff, but I've never pushed anything up to the point where I wanted to share it. But with this, everything went so smoothly, I figured 'what the heck!?'

It's the start of a Lumines clone (like tetris, sorta). The Readme has all the details. It's a work-in-progress, but it's playable. It's not fun yet, but once I reduce the grid size, and mix in some... ohhhh.... you'll see.

http://www.verge-rpg.com/files/detail.php?id=583

Dagnabbit... I have no idea how to do a link on here. My board-fu is lacking.

EDIT: LINKED! I remember HTML!

Anyway, comments are welcome, but read the Readme before you go telling me how the grid is too big. ;)

-locke

EDIT II: Hey... doesn't this mean I get an avatar?

Posted on 2005-02-11 16:09:03 (last edited on 2005-02-11 16:11:07)

CrazyAznGamer

Hmm...
I thought that you chose your own avatar...
I was too lazy to try and find out though.

Posted on 2005-02-11 17:02:45

TomT64

Avatars are 'given' by McGrue for service to the verge community somehow.

Posted on 2005-02-12 02:00:32

mcgrue

I generally don't make them, though.

The game's pretty awesome. Why haven't you released your other toys before, though?

Locke, do you have one you wish, or should I make the stupid one I keep thinking of when I think Locke + Avatar? ;)

Posted on 2005-02-12 04:18:42

Omni

That's really nifty. Though, I don't think I would do good with a bigger grid size...puzzle games aren't my forte :)

Posted on 2005-02-12 07:59:11

locke

It's all you, McG.

Lezzsee... I have a whole bunch of stuff I was working on before. A grid-based combat system using A* for both npc movement AND for the player's movement UI... that sorta still works. I have a couple of different 2d shooters, including one that lets you land on planets, and it switches you to a standard verge map when you do. Does any of this stuff sound interesting? They aren't really games as much as experiments. And they all have performance problems. Hmm maybe I'll upload the grid thing... I think that was pretty unique.

I'll 'finish' this puzzle game first, though. Tighten the grid, make multiple stages (with a ramping up of the dropping speed, etc), and maybe switch up the backgrounds a bit.

I might consider redoing it in 640x480, since 320x240 makes it look like it's running on a LightBright.

We'll see. I'm back in school now, and my time is... narrow (my whole life is a Gant chart).

-l

Posted on 2005-02-12 08:37:00


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