ltp issues
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BlueStar

Well, so far after the demo I've received a lot of feedback, generally about gameplay elements. Here's what I've tweeked with thus far:

-Fixed the collision detection, made it easier to poop on enemies 'dead on'. (In the current demo you can't poop on them if the shot seems to be centered, rather, its off to the right a bit.)

-Bosses now shoot randomly rather than in bursts.

-Extra ammo options!!

If anyone would prefer the updated zip, let me know, I can send it to you on IRC or just update the file on the site.

Posted on 2004-10-18 20:17:00

rpgking

I would prefer that you upload the updated zip here, and I'm sure others would too.

BTW, do you use bounding-box collision detection?

Posted on 2004-10-19 00:47:26

Thrasher

WHY I CAN POOP WITH TEH TEXTBOX UP

It's not a big issue, but there it is. Oh, and it's kind of very hard to hit zeromus when his mouth is open. (Not to mention the clipping bug.)

Posted on 2004-10-19 03:31:11

BlueStar

yeah I know about the collision problem. And the zeromus boss will remain the same, altho i've fixed the 'offcentered' hits. Clipping is irrelevant to me and is caused due to entity hotspots. This will not change.

Posted on 2004-10-19 06:01:44


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