Zip has released MAKmak - a crazy utility that allows converting old sprites from either v1, v2, or v2.6, to v3 easier (for those who want to resurrect old projects), as well as making importing image files such as PNG, PCX, GIF, etc. to be made into sprites. Using this file, it will dump .MAK, .BMP and .BAT files, which can then be used to create a verge3 chr. It is in a lazy beta release, as zip stated on IRC, but may prove to be useful still.
Just thought this project deserved its own thread, seeing as I first came up with this idea. However, I abondoned it after failing at movescript parsing and other complicated stuff, and zip took it way beyond what I ever had in mind for it.
Enjoy.
CREDITS:
zip - The dude who made this project happen.
overkill - The dude who tried to make this happen. He failed. However, he did hotspot dialogue, gradients, and mouse collision.
gannon - The dude who beta-tested, bug-hunted, and helped crack version 2 (verge2), 4 (verge2.6), and 5 (verge3) characters.
No more dude for you.
http://www.geocities.com/zippedmartin/makmakbeta.zip (COPY AND PASTE LINK IF GEOCITIES SNAPS ABOUT DIRECT LINKING)
EDIT:
SOME MISCELLANEOUS POINTS:
- Indexed Version 1 CHR (Verge1) support.
- Indexed Version 2 CHR (Verge2) support.
- RGB Version 4 CHR (Verge2k+j and Verge2.6) support.
- RGB Version 5 CHR (Verge3) support. Note: If there was zlib library functions, it would be able to WRITE CHR's as well.
- Load GIF,JPG,PCX,PNG,TGA.
- Edit existing MAK files.
- Hotspot customization is easy click and drag.
- Idle frames are an easy click-to-set method.
- Simple movescript editing. Use the right click to set the direction to edit.
- Quick Save dumps files to be made into a CHR. Run the .BAT file it dumps.
- Try clicking on the mini-palette in the load dialogue!
- HERO.CHR, and BOB.CHR are my contributions.
- ...And more!