New battlesystem released
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zonker6666

Hi guys - last night with thinice's help I managed to upload a demo of a battle system I've been working on.
It's not only a bs tho as it also has a lot of other rpg
features... Like shops - npc dialog - equipment (yay) no magic yet tho....

In any case I hope yall enjoy it - and please let me know of any problems or annoyances that you might experience.

Posted on 2004-10-02 22:21:20

zonker6666

This would help :) http://www.verge-rpg.com/files/detail.php?id=526

Posted on 2004-10-02 22:21:49

RageCage

holy crap. The hud isnt very friendly to say the least, but man that game shows a lot of work. Very cool man.

There does appear to be a load of bugs, such as the character highlighting is offset and I can't cancel out of the game options menu etc.

Its always nice to see people use, what I assume is, my AStar library ^_^

Posted on 2004-10-04 01:12:41 (last edited on 2004-10-04 01:14:30)

Zip

Quote:Originally posted by RageCage

There does appear to be a load of bugs... out of... what I assume is, my AStar library ^_^


O_o

It's certainly getting there Zonk, bug me if you want some of that mapcode I promised.

Zip

Posted on 2004-10-04 01:38:53

zonker6666

thanks zip :)
and rage yes it certainly is your astar - i have been trying experiments with it (things like using a tile size of 1/2) maybe i could talk to you concerning some of the slowdowns in there when an npc is seeking a path out of a room for instance ---- was thinking a possible solution would be precalculated paths to beacons.

Posted on 2004-10-04 19:29:27

RageCage

yeah you can use nodes to make things go faster. But the simple solution is to make the timeout sooner and just force the player to take smaller steps. Also make sure you have the variables setup for the faster pathfinding and not the true AStar.

Posted on 2004-10-05 00:19:02


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