New battlesystem released
Displaying 1-6 of 6 total.
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zonker6666
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Hi guys - last night with thinice's help I managed to upload a demo of a battle system I've been working on.
It's not only a bs tho as it also has a lot of other rpg
features... Like shops - npc dialog - equipment (yay) no magic yet tho....
In any case I hope yall enjoy it - and please let me know of any problems or annoyances that you might experience.
Posted on 2004-10-02 22:21:20
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zonker6666
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This would help :) http://www.verge-rpg.com/files/detail.php?id=526
Posted on 2004-10-02 22:21:49
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RageCage
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holy crap. The hud isnt very friendly to say the least, but man that game shows a lot of work. Very cool man.
There does appear to be a load of bugs, such as the character highlighting is offset and I can't cancel out of the game options menu etc.
Its always nice to see people use, what I assume is, my AStar library ^_^
Posted on 2004-10-04 01:12:41 (last edited on 2004-10-04 01:14:30)
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Zip
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Quote:Originally posted by RageCage
There does appear to be a load of bugs... out of... what I assume is, my AStar library ^_^
O_o
It's certainly getting there Zonk, bug me if you want some of that mapcode I promised.
Zip
Posted on 2004-10-04 01:38:53
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zonker6666
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thanks zip :)
and rage yes it certainly is your astar - i have been trying experiments with it (things like using a tile size of 1/2) maybe i could talk to you concerning some of the slowdowns in there when an npc is seeking a path out of a room for instance ---- was thinking a possible solution would be precalculated paths to beacons.
Posted on 2004-10-04 19:29:27
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RageCage
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yeah you can use nodes to make things go faster. But the simple solution is to make the timeout sooner and just force the player to take smaller steps. Also make sure you have the variables setup for the faster pathfinding and not the true AStar.
Posted on 2004-10-05 00:19:02
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