Here's a nifty way of displaying a screen before anything in verge is loaded( At least I think ). If I'm wrong and it's pointless... so sue me, it's still nifty.
//print "Loading..." onto the screen before anything else happens
int loading=load();
int load(){
rectFill(0,0,windowGetWidth(screen),windowGetHeight(screen),0,screen);
printString(100,100,screen,0,"Loading...");
showPage();
}
//load Lots of stuff while loading is printed on screen
int lotsOfStuff[1024][1024];
int loadLotsOfStuff=load2();
int load2(){
int i, k;
for(i=0;i<1024;i++)
for(k=0;k<1024;k++)
lotsOfStuff[i][k]=0;
}
//using this method we never run autoexec,
//hell, we could make a game without out ever using autoexec
//muahaha!!!!
void autoExec(){
//I'm so lonely ;_;
}