Hats off to Feyr.
Aww, I'm blushing. ;) Seriously, thanks for the support, and for getting my account restored. I wrote that thing over the past 18 hours or so, so it hasn't seen a whole lot of use, but I tested all of the boundary conditions I could think of. Bug reports and suggestions for further development are welcome.
Also, some of you might enjoy my
HookRetrace Priority Queue, which I've just prettied up for public consumption. It sets up a priority queue for HookRetraces (duh) that you can add and remove functions from. The example will hopefully be a little more clear than my explanation here.
I had no idea Feyr was still around.
I've been popping in at odd moments to see how V3 was coming along, but I've only recently (ie, within the last two days) started using it. I'm starting to work on a little game for my girlfriend, and I'm going to need a lot of support code...figured somebody else might like to see it too.
if you are up for sugestions could you make varible sized nodes :)
...you know, I wonder why I didn't think of that? o_O Shouldn't be much of a problem...I'll see what I can do when I've made a little more headway on my software engineering term project.