Quote:
Originally posted by RageCage
dynamic shadows such as the ones in my demo are not going to run fast without hardware rendering capabilities. I did however have some ideas for other kinds of shadows that might run quickly... The point is though, in verge it's going to take some cutting corners and compromising to get dynamic-ish shadows.
nuh uh!
it's totally doable in software. Diablo 2 did it. I did too, though my framerates kind of sucked. But I'm not Blizzard!
... though technically...
Anyway, the main problem is that doing quality dynamic shadows in software requires lots of clever algorithm hackery and hand-coded optimizations, the sort of things you can't really do in VC. So really pulling it off would probably require engine changes.
Hardware accel would work too, though.
Anyway, I was planning on writing a detailed article explaining just how to do the whole thing, but I never quite got around to it. Lack of free time/motivation/etc and all that. Maybe I'll get around to it one of these days!