So sad to be a Mac user...
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Lissar

I've been looking everywhere for an RPG creation engine that would run on Mac. And just when I thought I finally found one...! I find some other necessary programs don't work on it.... (sigh)

It's just horrible to be a Mac user. I really wanted to get started now, but I won't have access to a PC for another two weeks.

Mmm... oh well! I guess I could use this time to more fully plan out the game I was going to do, but I did want to practice more on the code.

Oh yes, also... I am wondering what the possibilities are of using backgrounds like those used in Legend of Mana with this program? Can it be done, or can you really only use tiled images effectively?

Posted on 2006-08-21 11:03:09

Kildorf

I will tell you that Jesse, the mac porting dude, has apparently made lots of headway towards making the engine run better on the Mac recently. In addition, we're trying hard to get some good tools built that will work on the Macs.

As for backgrounds; the engine's built in map stuff does require you to use tiles. You can use bigger picture-style backgrounds (not real-time 3d, currently; Verge just isn't fast enough and doesn't have the hardware hooks to do anything crazy 3d) by either splitting them into tiles or hijacking the rendering loop and simply drawing a picture instead of having a map. What you're going for will really be the deciding factor about how you want to do it.

Believe me, though! Verge can be good for Macs, and knowing that there's more people out there who need the tools can do nothing but spur on the people making stuff for that platform.

Posted on 2006-08-21 11:12:11

Jesse

Quote:Originally posted by Kildorf

I will tell you that Jesse, the mac porting dude, has apparently made lots of headway towards making the engine run better on the Mac recently. In addition, we're trying hard to get some good tools built that will work on the Macs.


The improvements Kildorf is talking about here are all in SVN, but haven't been released as a binary yet. They include a few bug fixes, a dramatic (like 50%) speed up and an Intel-Mac port.

I should also say that I've developed games on the Mac, some with PC people, and some without! I made a chess game, and the asteroids game in our contest entry on a Mac, neither of which needed a map editor.

Posted on 2006-08-21 11:15:02 (last edited on 2006-08-21 11:19:18)

Lissar

I really appreciate that you guys are actually getting some stuff out for Mac. I've looked into so many programs that are basically "Mac? What the hell is that? I've never heard of such a thing!"

I'll have to look more deeply into what this program does! I like what I've seen so far, and it definitely seems to have a lot of variety in ways you can use it.

Posted on 2006-08-21 11:19:56

Omni

Though it's not much of a direct help, Gamedev.net has plenty of articles on coding your own map and tile displays.

All it requires, really, is a basic Blit function and some tile images. Though it's not the easiest thing in the world, it's definitely not rocket science, and if you're looking for an interesting project to get into programming and spend some time working with graphics and loops, making something to display tiles is a pretty good start.

Speed-wise, stuff like that works fine under Verge too, so if you decide to try it, know ahead that it is practical and not a complete waste of time. I've made tile engines in Verge before.

It's not the same as having a real Map-ed for Mac, though, and I understand that not everybody wants to (or can) do it.

Posted on 2006-08-21 17:07:49

adderd

Hmm... I suppose I should someday download the SVN code and update things to work on linux too. ;-) I was supposed to upload the linux version a LONG time ago but it's 99% the same as the mac version anyway and I was too lazy to switch my version over to just straight SDL like you've done so I might as well just download the thing and redo the linux changes. (hows that for a run-on sentence?)

Anyway, I think it's cool that verge is fast becoming multi-platform. Now if someone would just release the sourcecode to maped3... ;-)


Quote:Originally posted by Jesse

Quote:Originally posted by Kildorf

I will tell you that Jesse, the mac porting dude, has apparently made lots of headway towards making the engine run better on the Mac recently. In addition, we're trying hard to get some good tools built that will work on the Macs.


The improvements Kildorf is talking about here are all in SVN, but haven't been released as a binary yet. They include a few bug fixes, a dramatic (like 50%) speed up and an Intel-Mac port.

I should also say that I've developed games on the Mac, some with PC people, and some without! I made a chess game, and the asteroids game in our contest entry on a Mac, neither of which needed a map editor.

Posted on 2006-08-31 19:50:25

Jesse

maped3 is in SVN, isn't it? The problem is that it's all .Net. I don't know enough about Mono to know if it's up to the task of running it.

Posted on 2006-08-31 19:56:21

Overkill

'cept the SVN's down, last I recall.

Posted on 2006-08-31 20:01:52

adderd

Yes, I didn't know about maped and I don't have the latest verge from SVN because the stupid thing doesn't work... Tells me forbidden when I try to do anything. The web interface is up though!

Quote:Originally posted by Overkill

'cept the SVN's down, last I recall.

Posted on 2006-08-31 20:15:31

janus

Quote:Originally posted by Jesse

maped3 is in SVN, isn't it? The problem is that it's all .Net. I don't know enough about Mono to know if it's up to the task of running it.
I don't think Mono's winforms implementation would handle maped3. The rendering engine and stuff might work on Mac, but then again they might be using managed directx or something like that.

You might be able to port it to GTK# or SWT, but that'd take some effort. And I'm not sure how well GTK# works on Mac.

Posted on 2006-09-01 19:30:29

adderd

Well QT is free for use in open source projects, which verge happens to be. So my vote, if maped is ported, would be to port to QT4.

Posted on 2006-09-01 21:01:53

Ioachim

Probably porting to GTK# would be easier ('cause is the "native" "windowing framework" for Mono, but may be we should check first the Mono WindowsForms implementation.

Posted on 2006-09-05 10:56:15

GuruOfReason

It would be nice to have a Linux port too. A Java port would also be very swell.

Posted on 2006-09-05 15:28:53

adderd

Well mono works in linux so that would be the linux port. Java causes gremlins and braindamage ;-)

Posted on 2006-09-05 23:42:25

Syn

Quote:Originally posted by Lissar

I've been looking everywhere for an RPG creation engine that would run on Mac. And just when I thought I finally found one...! I find some other necessary programs don't work on it.... (sigh)

It's just horrible to be a Mac user. I really wanted to get started now, but I won't have access to a PC for another two weeks.

Mmm... oh well! I guess I could use this time to more fully plan out the game I was going to do, but I did want to practice more on the code.

Oh yes, also... I am wondering what the possibilities are of using backgrounds like those used in Legend of Mana with this program? Can it be done, or can you really only use tiled images effectively?


You should get an intel based mac, they run windows really well. I'm actually typing this under windows xp on my macbook.

Posted on 2006-09-07 00:04:26

Omni

Something seems a little bizarre about buying a Macintosh and running Windows on it. It's like Apple is giving Microsoft free advertising.

Posted on 2006-09-07 09:57:34

Jesse

Quote:Originally posted by Syn

You should get an intel based mac, they run windows really well. I'm actually typing this under windows xp on my macbook.


Do you really want to boot into Windows every time you want to edit a map? Or shell out $250 dollars for a copy of XP? I think a more platform-independent editor is the way to go.

Posted on 2006-09-07 17:56:03

Syn

I guess it is a way to try to slowly turn windows people towards mac. Wish it failed to do with me... I love the bundled software in Mac OSX, but the interface of mac sucks, not to mention the frequent freezing of the os probably due to ram load since I have only 512 megs of ram with it, who knows. But being able to use both OS is a great advantage and the macbook itself is nicely made with lots of nice small details you keep noticing.

Posted on 2006-09-07 17:59:11

adderd

Quote:Do you really want to boot into Windows every time you want to edit a map? Or shell out $250 dollars for a copy of XP? I think a more platform-independent editor is the way to go.

I think so too. But not because of macs. I think so because I'd like to see everything working in linux. Having said that, I've sort of abandon the linux port for now in favor of creating in-verge profilers instead. Soooooooomeday though.

Posted on 2006-09-07 22:27:43

adderd

Me either. Personally I don't really like macs and never have. OSX is a LOT better than OS1-9 (all of which made windows look good) though. I've not had any real freezing trouble with OSX. I just don't like the general interface design. The effects are cool though. There are some things I'd like to see go from OSX to windows... Such as easy install and uninstall of apps. The expose is cool. And maybe the cool draino effects. Other than that, no thanks.

Still, its good that Apple finally got a clue and put out a real OS. Funny that it took them 9 crap versions to finally get protected memory and real multitasking. (Then many revisions to make OSX actually work half way well.) Windows had one in Win95 and the other in windows 2000. That's what I call an obvious lead (which was then subsequently thoroughly squandered).


Quote:Originally posted by Syn

I guess it is a way to try to slowly turn windows people towards mac. Wish it failed to do with me... I love the bundled software in Mac OSX, but the interface of mac sucks, not to mention the frequent freezing of the os probably due to ram load since I have only 512 megs of ram with it, who knows. But being able to use both OS is a great advantage and the macbook itself is nicely made with lots of nice small details you keep noticing.

Posted on 2006-09-07 22:34:22


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