Here is something I made while experimenting with object oriented-like crap in verge 3. It's yet another stupid space shooter. I probubly will never finish it becuse I am lazy. Here is some notes about it:
Uses a modified version of timeless's animation.vc. (I added a few new functions and stuff. Most importantly one that checks to see if a file is loaded and if so returns the address to it, if not loads it. )
Semi-self governing objects. (Every object defines it's own think, render, and touch functions.)
Things that have been implemented: Collision detection, firing, movement, dynamic object allocation and dislocation, random spawning.
Things that haven’t been implemented: The background, damage, and enemy movement.