I'm happy to announce that version 1.5 of my battlesystem is ready for download here:
TaBu Battlesystem 1.5
As allways, I wish to encourage you to leave your comments in this thread. It will help me immensly to improve my Battlesystem.
Changes:
* First version of the Implementation Guide added. Not complete, but should be helpful for you nonetheless.
* 640x480, 800x600, 1024x768 are now fully supported resolutions. 320x240 is also supported, but not with the included VSPs, maps, or icons.
* Tiles larger than 16x16 are now also supported. The Battle System in its current version uses 32x32 tiles and icons.
* Overhaul of most of the graphics.
* Conversation system added. With this system it is possible to display scripted conversations between the various units when certain circumstances are meet. See the Implementation Guide for details.
* Only one struct for the entities now. Previously there were two structs (TB_Char[x] and TB_Enemies[x]) which made the functions look nicer, but harder to use and which required two different instances for certain functions. Now I can slowly remove all redundant functions. May take some time.
* The enemy units will now remembers who attacked him and will often seek revenge.
* General AI improvement.
* Arrows. Shoot at a enemy and see the arrow fly toward its target. Or see the enemy shooting at you. Has some minor graphical problems.
* Some gameplay balancing done.
* Many small bug fixes.
Major features planed for the next release:
* More game content. Weapons, spells, maps etc. Got a nice idea for a new spell or a map? Please tell me.
* Inventory mangement. Including consumable items.
* Improving the interface. Tell me what you what to see changed.
* Improving the AI.
* Skills. Right now, every attack hits. Boring. And IMO it makes the battles too easy.
* Something else you wish to see?
Planed for the far future:
* Random map generation. I don't know if this will ever happen, but I plan on trying to add it.