timer question
Displaying 1-10 of 10 total.
1
Technetium
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How long does it take the timer to cycle around to either zero or a negative number (depending on how it works) in terms of minutes, hours, days, etc...?
Posted on 2004-08-15 05:52:13
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vecna
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About 248 days, for it to cycle to negative.
Posted on 2004-08-15 05:57:50
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Toen
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God damn. Better add some warning message like "WARNING! You have been playing for 247 days and 23 hours! The game will maybe do something wonky if you do not stop."
Posted on 2004-08-16 08:26:44
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Tatzen
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ask grue to add that feature.
he'll do anything.
i cant guarantee it'll even work the way you want it, but god damn it, he'll be done with it.
Posted on 2004-08-16 09:52:27
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Zip
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Where as Tat will promise nothing, do nothing, and is therefore perfect.
Zip
Posted on 2004-08-16 10:27:45
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Gayo
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Meow! Maybe you should take it outside, girls!
Posted on 2004-08-16 13:40:05
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Toen
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Quote:Originally posted by Tatzen
ask grue to add that feature.
he'll do anything.
i cant guarantee it'll even work the way you want it, but god damn it, he'll be done with it. Speaking of which, Maped still crashes within 2 minutes every time I put down some zones. Hop to it.
Posted on 2004-08-16 19:03:49
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Tatzen
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maped3 is so hopelessly flawed
i want to recode it but i cant because i dont have the itme.
however, i think i can fix it. but it'll have to be when im drunk or something because otherwise its just so god damned tedious.
Posted on 2004-08-16 21:43:42
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Interference22
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When you're DRUNK?! Can anyone spell "recipe for disaster"?!
Now cue Zip with a quote along the lines of "Well, it obviously worked the last time."
Posted on 2004-08-17 00:03:37
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Toen
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Quote:Originally posted by Interference22
When you're DRUNK?! Can anyone spell "recipe for disaster"?!
Now cue Zip with a quote along the lines of "Well, it obviously worked the last time." You have to understand that with tat "when I'm drunk" means "just about any given moment during the day"
Posted on 2004-08-17 07:18:50
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