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To musicians Displaying 1-12 of 12 total.
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Omni
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This question is addressed to any here who are particularly skilled in creating music that may also be talented in video game music creation. I am curious as to what the response might be.
Assume the following:
1. A game has been fully completed.
2. This game has no soundtrack and the creator wishes to gain outside help to create the soundtrack for his game.
3. He is willing to provide for the musician a full copy of his game along with sample tracks and ideas on the types of music to be created, as well as the exact number and nature of music tracks that need to be made.
Now, I make no claim to meeting any of the three above conditions (because I definitely don't), but if these conditions were met, then would you (musically skilled members of the game creation community) be willing to consider helping such a project with your music creation skills?
One of the problems for recruiting members to help with video game development is that there is no concrete guarantee that the game will be finished, and thus artists show an aversion to helping a project that has no guarantee of success. Well, let's pretend that the game is already fully completed, and is only in need of music creation. Would you then be willing to help, based on the conditions above?
Posted on 2004-03-14 18:39:32 (last edited on 2004-03-14 18:40:43)
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Troupe
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I've got a post down there somewhere that should answer this question. I'm totally available to work on music for any game projects anyone has, regardless of completion state, or badassness, or whatever. I would certainly enjoy the above (exact number/nature of tracks), as that would make it ridiculously easy for me to bust out some tunes.
E-mail me, even if you're project isn't done, and we'll talk.
Posted on 2004-03-14 20:27:50
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Omni
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I completely forgot about that post. Sorry if this is a little over-redundant.
I was pretty much just testing the waters, so to speak. I don't really have much in terms of a game. Just a daydream and really neat graphics code.
Out of curiousity I visited your site, and now I'm listening to this track of yours, "A Hero is Born", and it sounds very much like something I should hear in Seiken Densetsu 3. Very well done. I like how the bongos (something percussion & woodwinds) come in around the third minute.
Posted on 2004-03-14 22:35:30
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Rysen
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I'd be extremely interested in doing that given the opportunity, but at the same time it would depend on what style of music you would like.
I've been involved with a lot of projects over the years, and recruited solely as a musician that have never seen the light of day. That's not to say that I didn't enjoy working on these projects, I've always felt that the more I compose, the better I get.
So it's great experience to write music even if it'll never be used. It helps build up a portfolio of works you've done, and gives you something to show off to people, especially if you're trying to get involved in a big project.
In any event, the prospect of being a part of a project that will eventually be completed and distributed is an exciting one, for me, because it's kind of the next step...
When I eventually stop hearing from former team partners, or it's generally agreed that the project is dead, I take that and think of it as practise, in preparation for the "real deal". So the idea of actually finishing a complete soundtrack, one day, is really exciting for me as a musician as I know that if ever I compose a complete soundtrack, it would be something to be extremely proud of, and a great accomplishment.
But I also mention that it depends on the style of music that you would like, because I'm just simply better at some styles than others. An example, would be that I was once asked to compose for a side-scroller, and I found it really difficult to write anything that I was pleased with. I think that the best thing I ever came up for it was my infamous "Hatchetman!" which I wrote for MegaMan Verge (if anyone remembers that ^^;) It wasn't the greatest quality, but it seemed to suit the game well. After that though, I really couldn't come up with anything as cool. :P But the project was cancelled eventually anyway, so it wasn't that big of a deal.
In any event I'm more of an orchestral person, so I think my music would be better suited for something like an RPG.
So the bottom line really, is that yeah, I would be extremely interested in working on a completed game, but only if I felt that I was able to compose good music that suited the game. :)
Posted on 2004-03-15 07:11:43 (last edited on 2004-03-15 07:15:34)
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anonymous
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Rysen said:
But I also mention that it depends on the style of music that you would like, because I'm just simply better at some styles than others. An example, would be that I was once asked to compose for a side-scroller, and I found it really difficult to write anything that I was pleased with. I think that the best thing I ever came up for it was my infamous "Hatchetman!" which I wrote for MegaMan Verge (if anyone remembers that ^^;) It wasn't the greatest quality, but it seemed to suit the game well. After that though, I really couldn't come up with anything as cool. :P But the project was cancelled eventually anyway, so it wasn't that big of a deal.
Definitely. I used to be a composer that hung around #verge way back when, and was once asked to write a battle theme. I just could not do it, at all, even though I know what makes a good one.
Personally, I would rather be working on music along side the artists and coders, and not after the fact. That's a lot of faith to be putting in a composer to be finishing a game, and you'd basically be waiting on them. Concurrent development is the only cost effective way to go, if you're looking to actually release something.
There was a game back for v2... Rainbow something I think, and it was coded so that it would play tracks off of a CD. It actually worked rather well, because it solved the music problem adequately and he (or she) had no musical ability. If nothing else, it was good for a temp fix.
Man, nostalgia.
Posted on 2004-03-15 08:34:57
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Omni
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Yes! About the Sorceress girl and her cat! And you could walk through a forest as it played the "Four Heroes" theme from the Lunar 1 OST CD, and it had a battle system and everything! The girl's name was Molly, I believe, who had left Magic School. Quite a competent demo.
That game made me realize CD playback was cool. Bummer it won't run on winXP.
Posted on 2004-03-16 03:25:21 (last edited on 2004-03-16 03:26:16)
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Omni
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I understand how you feel, Rysen. I don't really have a game or anything for a musician to get excited about, but I was wondering what kind of support musicians would give to such a project. It's neat to hear that you'd consider opportunities like those--and it's especially encouraging to me, since perhaps in the distanct yet not so distant future I may create such a project.
At any rate, it's good to find out potential help.
Posted on 2004-03-16 05:48:01
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grenideer
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Well, waiting on the musician is never gonna happen in this biz. First off, a great time to start doing something like this is when the game is almost finished, practially finished, has a year or two at least of work put in already, and will under no circumstances be cancelled. It could still take a few months or more for a game to be ready for release and it should give a composer enough time to do the soundtrack.
If I didn't have to rush Diver Down out when I did I would have tried to get something like this to happen. But I was way too busy to manage the process. I can't believe I had the time to get the thing done.
Posted on 2004-03-16 05:57:31
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Alex
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I can see the argument for waiting for a game to be almost completed before you start looking for music, if only so that the musicians don't risk wasting their valuable time composing stuff that'll never be used in a complete game. But if you want the music to really fit, to be as suitable for your game as possible, then I think the sooner you look for it the better. The game and the music should ideally be developed together to achieve the best fit. If you’ve got half a game, you've got something to influence and inspire the music (and vice versa), but you also still have the time to get all that music exactly right.
Okay, now for the REAL reason I’ve opened my mouth here. ;) I’ve just started on the score for my game Midsummer [a few years of development, won't be cancelled while I live :)], so if anyone’s interested in contributing some tracks, drop me an email.
Posted on 2004-03-16 18:08:01
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invicticide
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In many ways it would be much easier to involve the musician at some point during mid-development. This is especially true of tracks that will take place during scripted sequences, video clips, and stuff like that, where you want the music to match the images and action onscreen as closely as possible. In this case, it's very important that the musician and the developer(s) can work together on implementing these scenes. For example, the scene might reach a "climax" point but then fall off very, very quickly... the musician needs a little more time to develop the climatic part of the track so it doesn't cut off so abruptly; but if the game is completed, this isn't an option, and the music ends up feeling overly truncated or overly elongated.
This isn't so much the case with your ambient tracks. I mean, you can give me a dungeon level and I can compose the looping background music and it's no problem, because it doesn't matter how long the track is and I don't have to sync it to anything.
However, the other side to this is that the musician's job is to solidify the mood of the game, and given that, the musician can often positively influence the development of the game during production. I'm currently producing the soundtrack for a game called Iauns (neither a Verge game nor an RPG) and my musical ideas have had some influence on the direction of the game's development. I think this kind of developer/composer relationship is especially important in RPGs, where the soundtrack is so crucial and thematic.
Anyway, that's good that you would provide a bunch of sample tracks, that's probably the greatest tool a soundtrack composer could have. Well-thought.
That is all.
Posted on 2004-03-16 18:28:43
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Troupe
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Hey thanks, I'm glad you like it Omni. Don't worry about redundancy, no one ever responded to my post anyway. At least you have revived the music discussion here. Like I said, I'd definately be willing to work on any projects you have, even if they aren't finished. If you need some kind of musical component for your graphics engine, by all means, send me an email or post here. Ok, there was a lot of other stuff so I'm going to post again.
Posted on 2004-03-18 17:43:19
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Troupe
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Alright, I compeletely agree with Invicticide. A musician should really be involved in everything down to the design process of a project, at least ideally. This is going to give you the best sounding music in my opinion. That game you guys were talking about is really awesome, I remember that. But no one here should have to be forced into using shoddy work-arounds for music. I think there's a great community of composers here (me =D and I know Rysen is a badass).
Alex, I already got your email, I'll start working on a track for you tomorrow or the next day. If anyone else has any desire for some tracks, PLEASE let me know, because I really want to get some practice working on actual game projects. I'll plug my site again too, just for good measure:
Click Here
Let me know! I've got nothing better to do.
Posted on 2004-03-18 17:47:39
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