Updated Battle Sysetm
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Ness

I just finished updating my battle system [Link]

It's got lots of new stuff and even a bit of pretty

Posted on 2004-06-17 19:32:38

mcgrue

Very nice. This would've shifted much in your favor in the judging.

Do you have the timing delays based on a constant somewhere so it could be speeded up or slowed down either by the implementing coder, or perhaps (if a soft variable) via a Option menu?

Posted on 2004-06-17 19:46:00

Gayo

Hey, that's swank. I still wouldn't mind srolling text rather than it just appearing, but everything looks damn sweet all in all. This was one of my favourites so it's nice to see it come into its own.

Posted on 2004-06-17 20:03:33

Ness

Yeah all the things in there now I wanted to have for the original compo, but I ran out of time.

About the delays, all the values are hard coded in (blehh..), no constants. I also hard coded the time between frames for the animations. Theres not a lot of stuff in there right now so it probably wouldn't be a big deal to change it...mabey....

and hey, now I get to use it for the other compo.

Posted on 2004-06-17 20:17:18

Troupe

Awesome update Ness! There are a few things I'd like to say about balance/difficulty, however. For one, the mage and cleric have far too few HPs, considering they are as easy to hit as the fighter. If the fighter is going to have so many more HP, you need to have him on the front row, so he is more likely to be hit, or the mage and cleric need to have more dodge. Also, venom is much too powerful. It deals more damage than my regular attacks, and I don't even have to do anything. This applies for both monsters and players.

Other than that, looks great. Can't wait to see your next HoV entry.

Posted on 2004-06-17 21:18:36

Ness

Yeah some things aren't perfectly balanced, I just kinda wanted to get it out there.

I'm going to make new characters for the real game. Then I have balance everything all over again (YAY!)

Posted on 2004-06-17 21:59:34

Gayo

Well, balance isn't important since it's a kit, not a game.

Posted on 2004-06-18 02:35:19

mcgrue

Quote:Originally posted by Gayo

Well, balance isn't important since it's a kit, not a game.


Yeah, balance takes a while, and depends on the particular implementation of a scenario. The framework is still good.

Posted on 2004-06-18 04:49:17


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