Very nice. This would've shifted much in your favor in the judging.
Do you have the timing delays based on a constant somewhere so it could be speeded up or slowed down either by the implementing coder, or perhaps (if a soft variable) via a Option menu?
Hey, that's swank. I still wouldn't mind srolling text rather than it just appearing, but everything looks damn sweet all in all. This was one of my favourites so it's nice to see it come into its own.
Yeah all the things in there now I wanted to have for the original compo, but I ran out of time.
About the delays, all the values are hard coded in (blehh..), no constants. I also hard coded the time between frames for the animations. Theres not a lot of stuff in there right now so it probably wouldn't be a big deal to change it...mabey....
Awesome update Ness! There are a few things I'd like to say about balance/difficulty, however. For one, the mage and cleric have far too few HPs, considering they are as easy to hit as the fighter. If the fighter is going to have so many more HP, you need to have him on the front row, so he is more likely to be hit, or the mage and cleric need to have more dodge. Also, venom is much too powerful. It deals more damage than my regular attacks, and I don't even have to do anything. This applies for both monsters and players.
Other than that, looks great. Can't wait to see your next HoV entry.
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