Verge Online
Displaying 1-5 of 5 total.
1
Please enter a numerical value for the importance of this sticky.
Enter 0 to unsticky.
Arek

I've been in the community for a long time and I've seen references to Verge Online on several occasions. Heck, at one point I remember there even being a website created for it. I've been thinking about this and some other things and a couple of questions come to mind:

First, I've heard that the Verge Online project has been started several times and has failed to gain momentum each time. Did this ever actually get anywhere besides maybe just a room/map you could walk around and talk in?

Second, what is/was Verge Online going to be, exactly? How, in your opinion, should it work?

I know that some stuff along these lines has been discussed before, but some of it hasn't, and I'd like to hear what everybody has to say on this matter.

--Arek

Posted on 2007-05-14 18:02:22

mcgrue

Verge Online, simply put, is life from lifelessness. It is a process whereby the molecular structure of a given object can be restructured at the subatomic level of an equal mass. The intention of the process is to introduce the Verge Device into a preselected area of a lifeless space body; a moon or other dead form. The device (when delivered) would instantaneously cause the Verge Effect; matter is reorganized with life generating results. A living, breathing planet would reform from the dead body, capable of supporting whatever life forms are deposited onto it. When one considers the cosmic problem of population and food-supply, the usefulness of the process becomes clear.

Posted on 2007-05-14 18:11:53

mcgrue

Verge Online was meant to be a graphical mud done in a Zelda 3/Secret of Mana/Console RPGish way.

It got as far as having alpha server/client software where paperdolled avatars could walk around and chat (the fabled "walk'n'talk" demo). But once things had gotten that far, there were... reasons... the developers stopped. I think mainly complexity and/or disagreements about what the actual game system would be like.

I'm not being vague here out of coyness. I simply don't know myself. I like... made a few maps and a paperdoll or two for the project. Sme of those maps are in the current unreleased WIP build of Sully though.

Posted on 2007-05-14 18:15:39

Arek

Understood, mcgrue, and thanks. I can understand how a diverse set of developers could disagree on the game mechanics. In any case, you've helped me to understand this a bit better.

--Arek

Posted on 2007-05-19 23:06:02

choris

I remember verge online. It was like someone took all the secrecy and cooperation problems of sully 2 and then further divided the resources into two different projects. What went wrong? :(

Posted on 2007-05-20 01:21:43


Displaying 1-5 of 5 total.
1
 
Newest messages

Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.