Wanna help Sully?
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mcgrue

I'm a bit busy at the moment, but if anyone wants to be a dear and code up a function that works with the current sully party system and moves a non-party entity into position so that if they were added to the party, the transition would be flawless, that'd be superkeen and win many cookies.

Any takers? And was the description clear?

Posted on 2005-05-25 13:12:34

Gayo

Hahah, does it have to account for possible obstructions?

Posted on 2005-05-26 01:11:58

mcgrue

Nah. Turn off the moving-entity's obstructable flag.

Posted on 2005-05-26 07:39:28

rpgking

By non-party entity do you mean something like a random NPC that just temporarily jumps into the party? Because I noticed you already have code to add in party entities whenever a new member is added.

Posted on 2005-05-26 09:38:16

mcgrue

I'm not asking for something to add entities into a party.

I'm asking for code to automove a non-party entity to wherever they'd need to be so there's no visual artifact once I add them to the party.

You dig?

Posted on 2005-05-26 10:18:00

rpgking

Ah, I see. Gayo's post makes more sense now.

Posted on 2005-05-26 11:43:07

Gayo

I'm giving this a go, just in case anyone else was considering it.

Posted on 2005-05-27 18:56:35

Overkill

Well, seeing as Gayo snagged that, have anything else you might be willing to have community members assist with?

Posted on 2005-05-27 21:25:35

Gayo

WHY IS PIXELBASED ENTITY MOVEMENT BROKEN ;_;

<font size='1'>...oh well.</font>

[edit] htmlowned.

Posted on 2005-05-27 21:30:32 (last edited on 2005-05-27 21:40:41)

mcgrue

God no longer speaks to us!

Posted on 2005-05-27 21:37:07


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