We're gonna party like it's 1997!
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mcgrue

This morning, while working on the v3 port of The Sully Chronicles, I started combing through the site in an effort to improve content on a whim. In particular, the current about VERGE page oft strikes me as annoyingly incomplete and wholly inadequate (it's still just the silly filler page I made eight months back).

So I remembered the original About VERGE page, and looked it up (courtesy of the Wayback) because, after all, the theme for VERGE 3 is '1997 all over again'. Now, the old about page was rather useless (I'd been hoping to grab some content to paste), but the files link caught my eye. I went there, and found that the clever fellows at archive.org actually kept a copy of the VERGE.ZIP from June 15th... 1997!

So I downloaded that bugger, ran it through a zipfixer (it was slightly corrupt), and gazed upon it's treasured contents. Only a handful of hours earlier I'd been talking with Toen about how I regretted how we'd lost the Eldar versions of Sully. And here the very version that tempted me into the community all those years ago falls into my lap. Two months to the day of this particular release I came out with the first SotS. So opening it up brought back a bunch of memories.

This version (which I uploaded to VRPG) is amazing. It's pre-entities, pre-Kathy-Lee-sparklie-money, pre-manga-cels, hell, it's even missing Bumsville! I'dn't even remembered that there was a time when Bumsville didn't exist!

Anyways, any of you cats who aren't familiar with the eldest version of Sully out there, feel free to [check it out]. You'll need win95, win98, or Millenium to run it, but if you can, it's worth it, if only so you'll get some of the self-referential jokes when the new version comes out.... which'll be Real Soon Now (tm).

Now, back to work!

Posted on 2004-09-18 14:39:10

resident

Shame we can't rescue older versions of games like Saga Of The Stars the same way :(

I vaguely recall a version where the townspeople in the first village weren't entities, but actually part of the map and vsp!

Or were they just static entities, Grue? I'm 95% certain that they weren't entities at all.

Posted on 2004-09-18 15:06:40

mcgrue

No, the dread epidemic of Aldencian Hemorrhoids were 100% tile-based people. This Sully has the same deal going; The only entities are the cast.

Btw, the Hemorrhoids-line is basically the only reason I want the mark 1 and mark 2 versions of that infernal demo. :(

Posted on 2004-09-18 15:16:46

resident

Ah. I recall there being a reason they were all standing still. I didn't remember why. Fortunately.

Thanks for that. Ick.

Speaking once again of Sully Ancient, I'm trying to find a way to make it run under WinV1 for people who're running XP. Unfortunately, it seems the map format in Ancient is equally out of date. Have/can any of the devtools from that period been salvaged? If the maps can be converted, and with a few files salvaged from WinV1 Sully that WinW1 requires, I'll be able to see the version of Sully from just before *I* found VERGE.

I always felt like I'd missed half the conversation when I spoke to Sully, since he refers to the previous version a lot ;)

Posted on 2004-09-18 15:33:51 (last edited on 2004-09-18 15:45:25)

mcgrue

Kildorf suggested DosBox, run fullscreen. It was slightly choppy on his 1 ghz, so one assumes the moar ghz, teh bettar.

Posted on 2004-09-18 15:47:12

Kildorf

And, DOSbox can be found here. The choppiness did get worse when I went to the undersea cave (presumably because of all the animated tiles), but hopefully newer computers should be able to emulate DOS a bit faster. ^_^

Posted on 2004-09-18 15:51:25

resident

Emulation is all very well, but I'm sick and twisted, and get a perverse thril at the thought of making a composite WinSully Ancient ;)

Posted on 2004-09-18 15:54:29

mcgrue

One assumes one could get the old devtools the same way I got the old demo.


(click on the ancient portal to be whisked away to times of legend)


I had to repair the ancient zip for it to work, which involved a noble, optional fetch quest! Yay!

Posted on 2004-09-18 16:02:05

Kildorf

I am (almost) sad that there is nowhere anyone can dig up some pre-Sully VERGEs. :o

I would be more sad if there was really much to them, other than the nostalgia/mystic feeling of playing a pre-Sully VERGE.

Posted on 2004-09-18 16:03:21

mcgrue

Quote:Originally posted by Kildorf

I am (almost) sad that there is nowhere anyone can dig up some pre-Sully VERGEs. :o

I would be more sad if there was really much to them, other than the nostalgia/mystic feeling of playing a pre-Sully VERGE.


Oh, there's still some more-ancient-than-ancient builds around... you'd have to ask vecna for them with big doe eyes, tho.

Posted on 2004-09-18 16:13:38

rpgking

Haha. This brings back so many memories. I remember 1997 was the year I first got interested in making games, and I came upon VERGE by chance after reading an article on GCEs someone wrote, claiming that VERGE is a promising up-and-coming GCE. The first version of Sully I downloaded definitely did not have a Bumsville map, and entities were a thing of the future, so this must have been the one that introduced me as well. ;)

Posted on 2004-09-18 18:21:38

Technetium

I'm glad that there are still plans for some of the older games (Sully, SotS)... One other game I wish would be remade is The Silver Circle. Who made that one, anyways?

Posted on 2004-09-18 18:38:51

Gayo

Yes, thank god the hemorrhoid infection was cured. Sadly, the curse of the teleporting butler was never fixed.

Posted on 2004-09-18 19:08:37 (last edited on 2004-09-18 19:09:07)

mcgrue

Quote:Originally posted by Technetium

I'm glad that there are still plans for some of the older games (Sully, SotS)... One other game I wish would be remade is The Silver Circle. Who made that one, anyways?


That would be Gungnir.

Posted on 2004-09-18 19:08:50

Gayo

Man, I only remember three things about Silver circle: it had one really good tune in it, there was a little floating ball named Windigone, and there was this one gorgeous place early on where a precipice jutted out into the darkness.

Posted on 2004-09-19 00:24:16

resident

Wasn't there like a village that spontanesously burst into flames as well?

Posted on 2004-09-19 09:25:25

Syn

Quote:Originally posted by Gayo

Man, I only remember three things about Silver circle: it had one really good tune in it, there was a little floating ball named Windigone, and there was this one gorgeous place early on where a precipice jutted out into the darkness.


I remember a stone prison and silver hair dude. I remember a lot more from SotS. Which in fact, the most memorable is losing all my money to a game of dices... DAMN YOU GRUE!

Posted on 2004-09-19 19:07:57

athocreft

Something is wrong with the world... like a splinter in my mind driving me mad... GRUE! What was I supposed to do with the Onam doll?!

Posted on 2004-09-19 23:00:06

mcgrue

Quote:Originally posted by athocreft

Something is wrong with the world... like a splinter in my mind driving me mad... GRUE! What was I supposed to do with the Onam doll?!


In that demo? Nothing.

Also, it's an ACTION FIGURE. (grumble).

Posted on 2004-09-19 23:27:59


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