I haven't been around much since tVS went down, but I'm the leader of my highschool programming club now. My team is making a game with Verge, so I'm getting back into the scene again.
The netcode functions are simply awesome. I always wanted to do that with v2. ^_^ However, I discovered that in the
VergeChat Netcode Example, the server doesn't realize when a client disconnects. I can have the client log in and out 16 times, and it counts it as a different user each time, so the server gets filled up with ghost clients. I'm not sure if this is due to SocketConnected() not working correctly, or if vec just messed up the vc... But somebody check this out, okay?
Please reply :)