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Interference22

Quote:Originally posted by Omni



Er, also, I think because of inconsistent quality between systems, Verge doesn't use MIDI.


Last time I checked, it DID. I think.

Posted on 2004-09-02 23:45:15

Omni

Nope, I'm quite sure it doesn't. I mean, I think I'm clearly in the right here, it never has before, and uh...

Well, I actually haven't checked any of the supported formats at all, it's just, it never supported MIDI before and I remember Vecna and everyone else speaking out for the advantages of Mods over MIDIs.

I'm not really interested enough to go and check, but if anybody will tell me the truth I'd like to hear it.


...What? Interference is spreading a filthy lie here! Of course I know Verge uses MIDI!

Posted on 2004-09-03 00:04:27 (last edited on 2004-09-03 01:16:36)

Interference22

Ok, just checked and it DOES. Try Buckermann's credits tech demo - that USES a midi file as background music to the demonstration.

Not that I like midi files - MOD and OGGs are much better, although obviously much larger....

Posted on 2004-09-03 00:28:36

Omni

Well heck, I'm completely wrong and NOW EVERYBODY KNOWS!

EDIT: Wait. Nevermind.


Yes, Inteference, I am quite aware that MIDI plays in Verge. There's no need to state the obvious :)

Heh.

Posted on 2004-09-03 01:13:44 (last edited on 2004-09-03 01:18:38)

KilloZapit

Uh... I know! POINTERS AND CLASSES! Lololololol!

Okay, okay! How about built in paletted image and/or entities/sprites support? I mean giving the ability to load paletted images in memory and alter the image's palette on the fly. Or at least have some kind of thing which takes a gray image like an alpha map and draws a paletted image with a lookup table of some kind.

Posted on 2004-09-04 02:00:01

Toen

That might be a fun one to write yourself actually :D

Posted on 2004-09-04 05:51:56

KilloZapit

If I wanted it to run slow has hell then yeah, sure I would. This is the kind of thing that really should be optimized the hell out of. Plus I am lazy.

Posted on 2004-09-04 07:21:16

Gayo

It would be really, really nice to have a GetTilePixel. This is something that I could probably do myself if I had a better idea how the VSP format goes, but I don't, and it really seems like something that ought to be supported internally anyhow.

Edit: This seems to work. However, it'd still be nice to have a real one.

int GetTilePixel(int xcoord, int ycoord, int gamelayer)
{
GetPixel(xcoord%16,ycoord%16 + (16*GetTile(xcoord/16,ycoord/16,gamelayer)),curmap.tileset);
}

Posted on 2004-09-11 19:33:43 (last edited on 2004-09-11 20:56:22)

Gayo

OK, here's another. I thought I might as well revive the ancient wishlist thread rather than start a new one:

It would be cool if there were a 'random direction' command in movescript, so you could have something like 'Q3W10B' and it would mean 'move 3 tiles in a random direction, wait 10 seconds, and repeat.

Posted on 2004-11-16 22:01:59


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