VERGE is so far beyond what you can do with RPG-maker that it's not even funny. But you have to be able to walk before you can produce something like Timekeepers.
There's no dialogue box function by default, but all the components are in place to allow you to construct one quite simply.
void UI_Textbox( string textbox_content )
{
// A Very Simple textbox routine
//
int FONT_builtin = 0;
SetEntitiesPaused( 1 ); // stops all the entities from moving
textline = WrapText( FONT_builtin, textbox_content, imagewidth( screen ) );
while (!b1) // while button 1 isn't pressed
{
// Draw textbox.
render();
SetLucent(50);
rectfill (0, imageheight( screen )/2, imagewidth( screen ), imageheight( screen ), RGB( 0, 0, 255 ), screen);
setlucent(0);
PrintString( 0, imageheight( screen )/2, screen, FONT_builtin, textline);
showpage();
}
unpress(b1); // This prevents the textbox from being fired off again immediately.
SetEntitiesPaused(0); // unpauses the entities
// End of Function
}
This looks a lot more complex than it actually is. Basically all it does is draw a rectangle on the screen (http://www.verge-rpg.com/docs/view.php?libid=1&function=47) and print some text over it (http://www.verge-rpg.com/docs/view.php?libid=1&function=50).