A few questions from a new guy!
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Arkhan

Ive been "making" a game with verge for maybe about a year now....and by making I mean waiting for my friends to paint tiles since I suck at art! :-D

anyways, Ive got most of my maps built, a fully crafted story, and I have actually begun coding the game....and now I am a little lost! :) Ah!

I noticed in the Sully chronicles demo, theres a /vc/ folder, and System.vc includes that stuff....

I would like to include all of that stuff for my game, but when I copy the folder over, and setup my #include "/vc/etcetc" line in System.vc, Verge barfs all over itself and gives me an error saying asc is already defined....in line 343 of the v1_menu file.

The reason I wanted to include all of the v1_rpg stuff was more or less for the map transition functions.. right now my scripts all call Map("map.map"); and that basically involves an immediate transition. Sure I can put a Wait(); in there, but ...eh, fade in transitions would be awesome....also, the MapSwitch function from the v1 library seems a bit more useful than just calling Map().

What should I do?

Thanks!

Posted on 2007-01-15 00:08:02

CrazyAznGamer

asc once used to be a function not defined by the old VERGE engine. The new VERGE engine you're using already has defined asc. Basically, asc takes a char and returns an int (I think). Whatever it does, that doesn't matter. Everything is fully operational if you just remove the function
So goto that line in the v1_menu and bomb that sucker. :D

Posted on 2007-01-15 01:01:21

Arkhan

commented it out. Now a new blowup takes place. :)

"vc/v1_rpg/v1_textbox.vc(396): Could not resolve identifier sp!"

Get the feeling I either need to trick v3 into thinking its v1, or...remove a bunch of crap?

Thanks :)

EDIT: Commented that function out, and then one inside v1_maineffects blows up on line 326 saying it cant resolve identifier _dur

Strange.

Posted on 2007-01-15 01:19:50 (last edited on 2007-01-15 01:24:41)

mcgrue

Ark,
If you want, you can zip up your game and email it to me. I can debug these type of errors pretty quickly.

But, in earnest, you might be waiting a few days before I have the free time to get to it.

-g

Posted on 2007-01-15 04:37:13

CrazyAznGamer

I actually have a fixed version of these libs in my hd. They were, *ahem*, fixed recently so I can mess around with these libs on a newer engine.
:)
Anyways, I might be able to supply you with the source you need. Email me at crazyazngamer AT gmail . com if you are interested in them. They are, however, actually modified to include another enemies class (gawd, I hope not to see those data parsing functions again...) and a... COUGH COUGH... rudimentary battle system. ;D

Actually, it's pretty easy to fix them yourself. I remember that a lot were careless integer declarations. like so:

// ...we're inside a function
int integer = 0; // yay, we made an int
// some code
int integer = 0; // ERROR!

See if that isn't the case. Those variables sound familiar :D

EDIT: Also, I'd like to point out Zip is crazy. :o

Posted on 2007-01-15 22:56:08 (last edited on 2007-01-15 22:58:05)

Arkhan

McGrue, I emailed you the files like 2 weeks ago and havent heard from you hahaha. Whats the scoop? :)

Posted on 2007-02-06 14:54:57

mcgrue

I... don't recall getting them at all. You sent them to mcgrue AT verge-rpg DOT com?

Posted on 2007-02-06 16:58:45

Arkhan

Yessir I did.

Ill try again I spose.

Posted on 2007-02-16 00:34:32

mcgrue

I'll email you. I know your address since I control the Horizontal and the Vertical and all.

Posted on 2007-02-16 01:19:27


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