RageCage
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ent=entitySpawn(0,0,'darin.chr');
entityMove(ent, 'Z9W10Z8W10Z7W10Z0');
this will make the entity frame be 9, wait 10ms, 8, wait, 7, wait, reset.
If you dont have the last one be Z0 then the character will not go back to the correct movement animation when you start moving.
Hope that helps...
Posted on 2005-03-21 07:06:24
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