so I'm pretty noobish with verge, so there might be something going on here that I don't know about, but here's my problem. I want the maps in my game to just be hand drawn images that I would then put obstructions and stuff over, so I made a function that is supposed to put the background image on the screen. but the images don't show up. Here's the function:
void DrawMap(string bgfile)//file path to the imagefile
{
int bg;
bg = LoadImage(bgfile);
Blit(1, 1, bg, screen);
}
then in the map code I call the function with the background's file path. I don't get any compilation errors, but the image doesn't show up. i'm guessing it's probably something that I'm doing completely wrong and you have the right to humiliate me if it is.