I needed camera to be set to not follow, so I tried to do it the V2 way:
cameratracking=0;
//...
It outputs the error:
"Exiting: Unknown HVAR0 (41):
OVK_ShooterLoop - shooter.vc(60)"
So, how do I cancel camera following and make the xwin and ywin be controlled by my code, not by verge's internal script?