Change Tile Size?
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Xarin

Is there any way to change the default size of tiles in maped so that one could use a 32x32 or 64x64 tileset?

Posted on 2009-04-29 22:48:43

resident

I don't think default maped has such a feature. I have a vague feeling that there may be a modified map editor out there with "brush" support, though, but I can't for the life of me rememeber where I saw it, though.

Posted on 2009-04-30 10:55:43

Overkill

MapEd, unfortunately, does not have the ability to modify tilesize. The easiest way around this is the clipboard tool for now.

Plot the 32x32 or whatever pattern individually using the brush tool, then copy the thing with the clipboard and Shift + Click. Then later if you click with the clipboard tool, it'll paste the pattern you highlighted, with the top-left of the pattern being at the where the mouse is currently located.

Good luck!

Posted on 2009-04-30 17:56:56

Xarin

O.K. that works for me. One more question though, PNG files sometimes use translucency for shadows, if I import the PNG will I get those shadows to work?

Posted on 2009-04-30 21:21:00

Overkill

There isn't any support for alpha PNG in Verge, nor any real support for fully featured RGBA image manipulation.

Transparency, however, is possible. Pure transparency is accomplished through the death magenta color appearing in images (#FF00FF or RGB(255, 0, 255), full red, no green, and full blue), and making sure to use TBlit or similar.

Translucency is possible on images, but it takes a bit more cleverness, and comes with limitations. Lucency on sprites, entities and layers apply to the whole thing, so stuff like really anti-aliased shadows is not possible.

Using the blit routines, you can get some more custom drawing, with support for some limited, yet possible, rasterized alpha.

For stuff like translucent shadows, you may want to look into AlphaBlit, or use SetLucent and draw the shadows as separate blits underneath your solid image.

Either that, or use pixel art techniques and ensure your art is paletted and requires no alpha.

Full 32-bpp RGBA is eventually planned (and with it alpha PNG), but for now, images are all treated as 24-bit.

Posted on 2009-04-30 23:04:01 (last edited on 2009-04-30 23:10:35)


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