chrmak questions
Displaying 1-20 of 20 total.
1
gungnir
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Bah... never mind :)
Posted on 2004-08-11 07:06:09 (last edited on 2004-08-11 19:31:03)
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mcgrue
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Is this because you figured it out, or gave up in disgust?
Posted on 2004-08-17 15:38:18
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gungnir
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Yes :)
Bah, I just wrote a weenie program to convert from my non-pixel bordered chrs to bordered ones and I found ACE (ric's site was still there more or less!)
Posted on 2004-08-17 23:22:56
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mcgrue
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Hrm, and I wonder what sort of project would invoke this behavior on your part... ;)
Posted on 2004-08-18 00:27:39
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Kreplyn
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ACE??? What be this ACE? Look at my sig and everything will be explained...
Posted on 2004-08-18 02:28:24
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Overkill
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ACE was a sprite editor for Verge1, which stood for "Aen's Character Editor" or something. V2CHR was a similar tool for Verge2. There were lots of useful tools for Verge1 and Verge2 that were made possible due to the GPL the first two used, which had open source.
Posted on 2004-08-18 02:37:20
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Kreplyn
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Ok so a new question has sprung up... "what does it do now?" looking at previous posts this ACE has got me intrigued.
By the way mcgrue you should think about adding smileys to this site how else will ppl show their emotions?
Posted on 2004-08-18 02:47:40
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Overkill
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ACE would allow you to create/edit sprites, and customize their animations, instead of having to use CHRMAK. But this will not work with Verge3, since V3 uses a different CHR format, which is not backwards compatible.
You don't really need smileys. I never use smileys even on forums with the capability. Just type stuff that would give the impression of a certain emotion. Or use ASCII emoticons: ;_; >_< ^_^ T_T
Posted on 2004-08-18 02:56:58 (last edited on 2004-08-18 02:57:35)
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Kreplyn
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T_T ok i see what you mean... aww man that sux. Too bad.
Posted on 2004-08-18 03:04:48
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Rysen
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Might I direct you to this thread for smiley purposes.
Posted on 2004-08-18 03:10:09
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Kreplyn
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Thanks Rysen you helped!
Aww you can't see it...
Edit: added your img tag -Grue
Posted on 2004-08-18 03:14:16 (last edited on 2004-08-18 04:46:32)
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gungnir
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Yeah, but the beauty of ACE was that it allowed you to edit either the CHR file (which you can't do now), or the pcx file. This won't help you too much if you use hicolor or something other than pcx, but the source code is also available.
I found it all here:
http://freespace.virgin.net/seng.lau/ep/download.html
Actually, to put it more precisely (bluntly), ACE won't do you much good unless you have pcx files using character animations like V1, 5 frames per direction, 16x32 in size, with 8-bit color :)
Like I said though, the source is available.
Posted on 2004-08-18 18:03:44 (last edited on 2004-08-18 18:15:52)
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Kreplyn
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If i knew enough about Verge 3 i'd probably go out and make a Verge 3 version of ACE what is that called umm a VC library? If it isn't that what is a VC library?
Posted on 2004-08-19 00:06:52
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rpgking
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A VERGE 3 port of ACE would most likely have to be an external program ;) (Though a CHR editor has been made with VERGE 2, so it should definitely be possible in VERGE 3, though it may not be worth the trouble).
A VCLib is basically a bunch of VC files that form a single library packed into a single Pakfile. When this single file is dropped into a VERGE 3 project's directory, all the sourcecode in it can be imported and used, while hiding the actual code. It is sort of like VERGE 3's version of a .DLL.
Posted on 2004-08-19 00:39:24
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Omni
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Only, doesn't Verge3 have a 3-pakfile limit?
Posted on 2004-08-19 02:51:38
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Overkill
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I believe 4.
Posted on 2004-08-19 04:35:05
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rpgking
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Hmm.. The limit's really that low?
Posted on 2004-08-19 04:51:21
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gannon
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I tried paking lots of things and didn't have a problem but don't know how to use it from inside the pack file.
Posted on 2004-08-19 05:10:55
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Kreplyn
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Wow that's really low i would work on that if i could... wait so a VC library is kinda like the umm what's the word... the .xyz extension file you put when ou compile all your code together...? rking i can't wait for your VC library to come out
Posted on 2004-08-20 03:42:54
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Overkill
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Not quite. A packfile compresses files for reference in-game into a .vpk file, kind of like a .zip file. So a VC-library is just a bunch of packed VC files. Then you just gotta mount it in VERGE.CFG, and do something like #include "mylib.vc".
Posted on 2004-08-20 04:24:43
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