From the changelog:
- Added 'P' and 'T' commands to entity movestrings. P will enable
pixel-accurate arguements to U/D/L/R (X/Y will still work in tile
increments). T will set it back to tile increments.
However, I can't get 'P' to work in entity move strings at all. It crashes PlayerMove(), and does nothing with EntityMove() - however, the movestring does remain filled. Using the newest .exe file.
And by the way I'm almost certain zero is talking shit in the docs about
entity facings. I get: 1=U, 2=D, 3=L, 4=R. Putting 0 in gave me down again. And for some reason, I couldn't add this as a comment - ADD COMMENT just did nothing.
Zip