EntityMove()/PlayerMove()
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Zip

From the changelog: - Added 'P' and 'T' commands to entity movestrings. P will enable
pixel-accurate arguements to U/D/L/R (X/Y will still work in tile
increments). T will set it back to tile increments.

However, I can't get 'P' to work in entity move strings at all. It crashes PlayerMove(), and does nothing with EntityMove() - however, the movestring does remain filled. Using the newest .exe file.

And by the way I'm almost certain zero is talking shit in the docs about entity facings. I get: 1=U, 2=D, 3=L, 4=R. Putting 0 in gave me down again. And for some reason, I couldn't add this as a comment - ADD COMMENT just did nothing.

Zip

Posted on 2004-06-30 05:34:23

Zip

*entity facings fixed* Ta vec! Any idea on the movestring problems?

Zip

Posted on 2004-06-30 19:15:56


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