EntityStalk() and Entity Idle Frames
Displaying 1-12 of 12 total.
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clips_
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Hi, I've noticed that entities that were working perfectly beforehand start displaying different idle frames when they become the 'stalker' in the entitystalk function.
I'm using the same code for this as in sully chronicles. The only difference is my entities have 7 frames per row, so their idle frames are obviously different then if they had 5 frames per row. And when the entitystalk function isn't being used the correct idle frames are shown.
Am I the only one getting this error or is this a bug in verge?
Thanks
Posted on 2004-08-18 18:09:31
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mcgrue
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Has nobody an answer for this man? :(
clips, if you want to email me a demo of this problem, I'll look into it.
-Grue
Posted on 2004-08-19 09:31:19
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Zip
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I have teleporting stalkers, but that's an entirely different problem. Two things: do the walk animations work as you want them too? Also, if you join #verge help and send me mak file/code I'll have a look to.
Zip
Posted on 2004-08-19 10:05:11
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vecna
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If someone sends me CHR files that do this in the engine, I can debug it. Giving me a test scenario that I don't have to duplicate from scratch always increases the odds of me fixing a bug :D and looking at the code I dont really see any reason why this would happen, and as you said it works in Sully.
Posted on 2004-08-19 17:32:28
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clips_
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Just letting you know, I e-mailed a small demo to mcgrue and vecna.
And Zip, Thanks, but I'm not at my own computer right now so i can't really get on irc. Next week (when i'm back home) if the problem isn't solved yet, I'll come looking for you. :)
Posted on 2004-08-20 20:05:17
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mcgrue
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Clips, I looked at your demo, and saw your problem illustrated as-advertised. I defer to vecna about this one :/
Posted on 2004-08-22 00:16:24
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clips_
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Vecna, have you been able to take a look at (or even recieved) the demo i sent yet? I included the chr and mak files in the zip.
Posted on 2004-08-26 02:30:19
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vecna
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I've identified the problem. It will be slightly trickier than I thought to fix, but I should be able to fix it tommorow.
Posted on 2004-08-27 05:06:03
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vecna
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fixed
Posted on 2004-08-28 16:23:26
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clips_
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Great! Thanks vecna!
Posted on 2004-08-28 23:29:44
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vecna
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fixed exe here btw, meant to have an new official build out by now but I got sidetracked -_-
Posted on 2004-09-12 05:38:17 (last edited on 2004-09-12 05:38:30)
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clips_
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Niiiiiiice! Thanks vecna!
Posted on 2004-09-12 22:08:41
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